Terraria v1.4.4.9
Terraria source code documentation
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◆ SendAnglerQuest()

static void Terraria.NetMessage.SendAnglerQuest ( int remoteClient)
inlinestatic

Definition at line 2629 of file NetMessage.cs.

2630 {
2631 if (Main.netMode != 2)
2632 {
2633 return;
2634 }
2635 if (remoteClient == -1)
2636 {
2637 for (int i = 0; i < 255; i++)
2638 {
2639 if (Netplay.Clients[i].State == 10)
2640 {
2641 SendData(74, i, -1, NetworkText.FromLiteral(Main.player[i].name), Main.anglerQuest);
2642 }
2643 }
2644 }
2645 else if (Netplay.Clients[remoteClient].State == 10)
2646 {
2647 SendData(74, remoteClient, -1, NetworkText.FromLiteral(Main.player[remoteClient].name), Main.anglerQuest);
2648 }
2649 }
static NetworkText FromLiteral(string text)
static void SendData(int msgType, int remoteClient=-1, int ignoreClient=-1, NetworkText text=null, int number=0, float number2=0f, float number3=0f, float number4=0f, int number5=0, int number6=0, int number7=0)
Definition NetMessage.cs:88

References Terraria.Main.anglerQuest, Terraria.Netplay.Clients, Terraria.Localization.NetworkText.FromLiteral(), Terraria.Main.netMode, Terraria.Main.player, and Terraria.NetMessage.SendData().

Referenced by Terraria.Main.AnglerQuestSwap(), and Terraria.NetMessage.SyncConnectedPlayer().