Terraria
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IImmutableQueue.cs
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1
using
System.Collections.Generic
;
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3
namespace
System.Collections.Immutable
;
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public
interface
IImmutableQueue
<T> :
IEnumerable
<T>,
IEnumerable
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{
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bool
IsEmpty
{
get
; }
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IImmutableQueue<T>
Clear
();
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T
Peek
();
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IImmutableQueue<T>
Enqueue
(T
value
);
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IImmutableQueue<T>
Dequeue
();
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}
System.Collections.Generic.Dictionary
Definition
Dictionary.cs:14
System.Collections.IEnumerable
Definition
IEnumerable.cs:8
System.Collections.Immutable.IImmutableQueue.IsEmpty
bool IsEmpty
Definition
IImmutableQueue.cs:7
System.Collections.Immutable.IImmutableQueue.Peek
T Peek()
System.Collections.Immutable.IImmutableQueue.Dequeue
IImmutableQueue< T > Dequeue()
System.Collections.Immutable.IImmutableQueue.Clear
IImmutableQueue< T > Clear()
System.Collections.Immutable.IImmutableQueue.Enqueue
IImmutableQueue< T > Enqueue(T value)
System.Collections.Immutable.IImmutableQueue
Definition
IImmutableQueue.cs:6
System.Collections.Generic
Definition
IHashKeyCollection.cs:1
System.Collections.Immutable
Definition
AllocFreeConcurrentStack.cs:4
System.ExceptionArgument.value
@ value
source
System.Collections.Immutable
System.Collections.Immutable
IImmutableQueue.cs
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