Terraria v1.4.4.9
Terraria source code documentation
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System.Text.Latin1Encoding.Latin1EncodingSealed Member List

This is the complete list of members for System.Text.Latin1Encoding.Latin1EncodingSealed, including all inherited members.

_codePageSystem.Text.Encodingpackage
_dataItemSystem.Text.Encodingpackage
_isReadOnlySystem.Text.Encodingprivate
ASCIISystem.Text.Encodingstatic
BigEndianUnicodeSystem.Text.Encodingstatic
BigEndianUTF32System.Text.Encodingprivatestatic
BodyNameSystem.Text.Encoding
Clone()System.Text.Latin1Encoding.Latin1EncodingSealedinlinevirtual
CodePageSystem.Text.Encoding
Convert(Encoding srcEncoding, Encoding dstEncoding, byte[] bytes)System.Text.Encodinginlinestatic
Convert(Encoding srcEncoding, Encoding dstEncoding, byte[] bytes, int index, int count)System.Text.Encodinginlinestatic
CreateTranscodingStream(Stream innerStream, Encoding innerStreamEncoding, Encoding outerStreamEncoding, bool leaveOpen=false)System.Text.Encodinginlinestatic
DecodeFirstRune(ReadOnlySpan< byte > bytes, out Rune value, out int bytesConsumed)System.Text.Latin1Encodinginlinepackagevirtual
decoderFallbackSystem.Text.Encodingpackage
DecoderFallbackSystem.Text.Encoding
DefaultSystem.Text.Encodingstatic
EncoderFallbackSystem.Text.Encoding
encoderFallbackSystem.Text.Encodingpackage
EncodeRune(Rune value, Span< byte > bytes, out int bytesWritten)System.Text.Latin1Encodinginlinepackagevirtual
Encoding()System.Text.Encodinginlineprotected
Encoding(int codePage)System.Text.Encodinginlineprotected
Encoding(int codePage, EncoderFallback? encoderFallback, DecoderFallback? decoderFallback)System.Text.Encodinginlineprotected
EncodingNameSystem.Text.Encoding
Equals([NotNullWhen(true)] object? value)System.Text.Encodinginline
FallbackSupportsFastGetByteCount(EncoderFallback fallback)System.Text.Latin1Encodinginlineprivatestatic
FilterDisallowedEncodings(Encoding encoding)System.Text.Encodinginlineprivatestatic
GetByteCount(char *chars, int count)System.Text.Latin1Encodinginlinevirtual
GetByteCount(char[] chars, int index, int count)System.Text.Latin1Encodinginline
GetByteCount(ReadOnlySpan< char > chars)System.Text.Latin1Encodinginlinevirtual
GetByteCount(string s)System.Text.Latin1Encodinginlinevirtual
System::Text::Encoding.GetByteCount(char[] chars)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetByteCount(string s, int index, int count)System.Text.Encodinginline
System::Text::Encoding.GetByteCount(char *pChars, int charCount, EncoderNLS encoder)System.Text.Encodinginlinepackagevirtual
GetByteCountCommon(char *pChars, int charCount)System.Text.Latin1Encodinginlineprivate
GetByteCountFast(char *pChars, int charsLength, EncoderFallback fallback, out int charsConsumed)System.Text.Latin1Encodinginlineprotectedvirtual
GetByteCountWithFallback(char *pCharsOriginal, int originalCharCount, int charsConsumedSoFar)System.Text.Encodinginlineprotected
GetByteCountWithFallback(char *pOriginalChars, int originalCharCount, int charsConsumedSoFar, EncoderNLS encoder)System.Text.Encodinginlineprivate
GetByteCountWithFallback(ReadOnlySpan< char > chars, int originalCharsLength, EncoderNLS encoder)System.Text.Encodinginlineprotectedvirtual
GetBytes(char *chars, int charCount, byte *bytes, int byteCount)System.Text.Latin1Encodinginlinevirtual
GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex)System.Text.Latin1Encodinginline
GetBytes(ReadOnlySpan< char > chars, Span< byte > bytes)System.Text.Latin1Encodinginlinevirtual
GetBytes(string s, int charIndex, int charCount, byte[] bytes, int byteIndex)System.Text.Latin1Encodinginlinevirtual
System::Text::Encoding.GetBytes(char[] chars)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(char[] chars, int index, int count)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(string s)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(string s, int index, int count)System.Text.Encodinginline
System::Text::Encoding.GetBytes(char *pChars, int charCount, byte *pBytes, int byteCount, EncoderNLS encoder)System.Text.Encodinginlinepackagevirtual
GetBytesCommon(char *pChars, int charCount, byte *pBytes, int byteCount)System.Text.Latin1Encodinginlineprivate
GetBytesFast(char *pChars, int charsLength, byte *pBytes, int bytesLength, out int charsConsumed)System.Text.Latin1Encodinginlineprotectedvirtual
GetBytesWithFallback(char *pOriginalChars, int originalCharCount, byte *pOriginalBytes, int originalByteCount, int charsConsumedSoFar, int bytesWrittenSoFar)System.Text.Encodinginlineprotected
GetBytesWithFallback(char *pOriginalChars, int originalCharCount, byte *pOriginalBytes, int originalByteCount, int charsConsumedSoFar, int bytesWrittenSoFar, EncoderNLS encoder)System.Text.Encodinginlineprivate
GetBytesWithFallback(ReadOnlySpan< char > chars, int originalCharsLength, Span< byte > bytes, int originalBytesLength, EncoderNLS encoder)System.Text.Encodinginlineprotectedvirtual
GetCharCount(byte *bytes, int count)System.Text.Latin1Encodinginlinevirtual
GetCharCount(byte[] bytes)System.Text.Latin1Encodinginlinevirtual
GetCharCount(byte[] bytes, int index, int count)System.Text.Latin1Encodinginline
GetCharCount(ReadOnlySpan< byte > bytes)System.Text.Latin1Encodinginlinevirtual
System::Text::Encoding.GetCharCount(byte *pBytes, int byteCount, DecoderNLS decoder)System.Text.Encodinginlinepackagevirtual
GetCharCountFast(byte *pBytes, int bytesLength, DecoderFallback fallback, out int bytesConsumed)System.Text.Latin1Encodinginlineprotectedvirtual
GetCharCountWithFallback(byte *pBytesOriginal, int originalByteCount, int bytesConsumedSoFar)System.Text.Encodinginlineprotected
GetCharCountWithFallback(byte *pOriginalBytes, int originalByteCount, int bytesConsumedSoFar, DecoderNLS decoder)System.Text.Encodinginlineprivate
GetCharCountWithFallback(ReadOnlySpan< byte > bytes, int originalBytesLength, DecoderNLS decoder)System.Text.Encodinginlineprivate
GetChars(byte *bytes, int byteCount, char *chars, int charCount)System.Text.Latin1Encodinginlinevirtual
GetChars(byte[] bytes)System.Text.Latin1Encodinginlinevirtual
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex)System.Text.Latin1Encodinginline
GetChars(byte[] bytes, int index, int count)System.Text.Latin1Encodinginlinevirtual
GetChars(ReadOnlySpan< byte > bytes, Span< char > chars)System.Text.Latin1Encodinginlinevirtual
System::Text::Encoding.GetChars(byte *pBytes, int byteCount, char *pChars, int charCount, DecoderNLS decoder)System.Text.Encodinginlinepackagevirtual
GetCharsCommon(byte *pBytes, int byteCount, char *pChars, int charCount)System.Text.Latin1Encodinginlineprivate
GetCharsFast(byte *pBytes, int bytesLength, char *pChars, int charsLength, out int bytesConsumed)System.Text.Latin1Encodinginlineprotectedvirtual
GetCharsWithFallback(byte *pOriginalBytes, int originalByteCount, char *pOriginalChars, int originalCharCount, int bytesConsumedSoFar, int charsWrittenSoFar)System.Text.Encodinginlineprotected
GetCharsWithFallback(byte *pOriginalBytes, int originalByteCount, char *pOriginalChars, int originalCharCount, int bytesConsumedSoFar, int charsWrittenSoFar, DecoderNLS decoder)System.Text.Encodinginlineprotected
GetCharsWithFallback(ReadOnlySpan< byte > bytes, int originalBytesLength, Span< char > chars, int originalCharsLength, DecoderNLS decoder)System.Text.Encodinginlineprotectedvirtual
GetDataItem()System.Text.Encodinginlineprivate
GetDecoder()System.Text.Latin1Encodinginlinevirtual
GetEncoder()System.Text.Latin1Encodinginlinevirtual
GetEncoding(int codepage)System.Text.Encodinginlinestatic
GetEncoding(int codepage, EncoderFallback encoderFallback, DecoderFallback decoderFallback)System.Text.Encodinginlinestatic
GetEncoding(string name)System.Text.Encodinginlinestatic
GetEncoding(string name, EncoderFallback encoderFallback, DecoderFallback decoderFallback)System.Text.Encodinginlinestatic
GetEncodings()System.Text.Encodinginlinestatic
GetHashCode()System.Text.Encodinginline
GetMaxByteCount(int charCount)System.Text.Latin1Encodinginline
GetMaxCharCount(int byteCount)System.Text.Latin1Encodinginline
GetPreamble()System.Text.Encodinginlinevirtual
GetString(byte[] bytes)System.Text.Latin1Encodinginlinevirtual
GetString(byte[] bytes, int index, int count)System.Text.Latin1Encodinginlinevirtual
System::Text::Encoding.GetString(byte *bytes, int byteCount)System.Text.Encodinginline
System::Text::Encoding.GetString(ReadOnlySpan< byte > bytes)System.Text.Encodinginline
HeaderNameSystem.Text.Encoding
IsAlwaysNormalized(NormalizationForm form)System.Text.Latin1Encodinginlinevirtual
System::Text::Encoding.IsAlwaysNormalized()System.Text.Encodinginline
IsBrowserDisplaySystem.Text.Encoding
IsBrowserSaveSystem.Text.Encoding
IsMailNewsDisplaySystem.Text.Encoding
IsMailNewsSaveSystem.Text.Encoding
IsReadOnlySystem.Text.Encoding
IsSingleByteSystem.Text.Latin1Encoding
IsUTF8CodePageSystem.Text.Encodingpackage
Latin1System.Text.Encodingstatic
Latin1Encoding()System.Text.Latin1Encodinginline
PreambleSystem.Text.Latin1Encoding
RegisterProvider(EncodingProvider provider)System.Text.Encodinginlinestatic
s_defaultSystem.Text.Latin1Encodingpackagestatic
s_defaultEncodingSystem.Text.Encodingprivatestatic
SetDefaultFallbacks()System.Text.Latin1Encodinginlinepackagevirtual
ThrowBytesOverflow()System.Text.Encodinginlinepackage
ThrowBytesOverflow(EncoderNLS encoder, bool nothingEncoded)System.Text.Encodinginlinepackage
ThrowCharsOverflow()System.Text.Encodinginlinepackage
ThrowCharsOverflow(DecoderNLS decoder, bool nothingDecoded)System.Text.Encodinginlinepackage
ThrowConversionOverflow()System.Text.Encodinginlinepackagestatic
TryGetByteCount(Rune value, out int byteCount)System.Text.Latin1Encodinginlinepackagevirtual
UnicodeSystem.Text.Encodingstatic
UTF32System.Text.Encodingstatic
UTF7System.Text.Encodingstatic
UTF8System.Text.Encodingstatic
WebNameSystem.Text.Encoding
WindowsCodePageSystem.Text.Encoding