Terraria v1.4.4.9
Terraria source code documentation
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◆ IsOperatorIn()

bool System.Data.Select.IsOperatorIn ( ExpressionNode enode)
inlineprivate

Definition at line 448 of file Select.cs.

449 {
450 if (enode is BinaryNode binaryNode && (5 == binaryNode._op || IsOperatorIn(binaryNode._right) || IsOperatorIn(binaryNode._left)))
451 {
452 return true;
453 }
454 return false;
455 }
bool IsOperatorIn(ExpressionNode enode)
Definition Select.cs:448

References System.Data.Select.IsOperatorIn().

Referenced by System.Data.Select.CreateIndex(), and System.Data.Select.IsOperatorIn().