Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ Run()

static void System.Threading.ExecutionContext.Run ( ExecutionContext executionContext,
ContextCallback callback,
object? state )
inlinestatic

Definition at line 107 of file ExecutionContext.cs.

108 {
109 if (executionContext == null)
110 {
112 }
114 }
static void RunInternal(ExecutionContext executionContext, ContextCallback callback, object state)

References System.Runtime.Serialization.Dictionary, System.Threading.ExecutionContext.RunInternal(), System.state, and System.Threading.ExecutionContext.ThrowNullContext().

Referenced by System.Net.NetworkInformation.NetworkChange.AddressChangeListener.AddressChangedCallback(), System.Net.NetworkInformation.NetworkChange.AvailabilityChangeListener.ChangedAddress(), System.Net.ContextAwareResult.Complete(), System.Threading.Tasks.Parallel.ForEachAsyncState< TSource >.Execute(), System.Net.Sockets.SocketAsyncEventArgs.FinishOperationAsyncFailure(), System.Net.Sockets.SocketAsyncEventArgs.FinishOperationAsyncSuccess(), System.Threading.Barrier.FinishPhase(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.OnCompleted(), System.Threading._ThreadPoolWaitOrTimerCallback.PerformWaitOrTimerCallback(), System.Security.Principal.WindowsIdentity.RunImpersonatedInternal(), System.Threading.Channels.AsyncOperation< TResult >.SetCompletionAndInvokeContinuation(), and System.Net.Mail.SmtpConnection.SetContextAndTryAuthenticate().