Terraria v1.4.4.9
Terraria source code documentation
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◆ FindTileHeight()

bool Terraria.Mount.FindTileHeight ( Vector2 position,
int maxTilesDown,
out float tileHeight )
inline

Definition at line 5457 of file Mount.cs.

5458 {
5459 int num = (int)(position.X / 16f);
5460 int num2 = (int)(position.Y / 16f);
5461 for (int i = 0; i <= maxTilesDown; i++)
5462 {
5463 Tile tile = Main.tile[num, num2];
5464 bool flag = Main.tileSolid[tile.type];
5465 bool flag2 = Main.tileSolidTop[tile.type];
5466 if (!tile.active() || !flag || flag2)
5467 {
5468 }
5469 num2++;
5470 }
5471 tileHeight = 0f;
5472 return true;
5473 }

References Terraria.Tile.active(), Terraria.Main.tile, Terraria.Main.tileSolid, Terraria.Main.tileSolidTop, Terraria.Tile.type, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.