Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 62 of file Socket.cs.
Referenced by System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.AcceptAsync(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ConnectAsync(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.DisconnectAsync(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.GetResult(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.GetStatus(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.OnCompleted(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ReceiveAsync(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ReceiveFromAsync(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ReceiveMessageFromAsync(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.Release(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.SendAsync(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.SendAsyncForNetworkStream(), System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.SendPacketsAsync(), and System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.SendToAsync().