Terraria v1.4.4.9
Terraria source code documentation
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◆ Persist() [6/8]

override void System.Security.AccessControl.NativeObjectSecurity.Persist ( string name,
AccessControlSections includeSections )
inlinesealedprotectedvirtual

Reimplemented from System.Security.AccessControl.ObjectSecurity< T >.

Definition at line 199 of file NativeObjectSecurity.cs.

200 {
201 Persist(name, includeSections, _exceptionContext);
202 }
void Persist(string name, SafeHandle handle, AccessControlSections includeSections, object exceptionContext)

References System.Security.AccessControl.NativeObjectSecurity._exceptionContext, and System.Security.AccessControl.NativeObjectSecurity.Persist().