Terraria v1.4.4.9
Terraria source code documentation
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◆ Persist() [4/8]

void System.Security.AccessControl.NativeObjectSecurity.Persist ( SafeHandle handle,
AccessControlSections includeSections,
object? exceptionContext )
inlineprotected

Definition at line 218 of file NativeObjectSecurity.cs.

219 {
220 if (handle == null)
221 {
222 throw new ArgumentNullException("handle");
223 }
224 Persist(null, handle, includeSections, exceptionContext);
225 }
void Persist(string name, SafeHandle handle, AccessControlSections includeSections, object exceptionContext)

References System.handle, and System.Security.AccessControl.NativeObjectSecurity.Persist().