Terraria v1.4.4.9
Terraria source code documentation
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◆ Persist() [7/8]

void System.Security.AccessControl.NativeObjectSecurity.Persist ( string name,
AccessControlSections includeSections,
object? exceptionContext )
inlineprotected

Definition at line 204 of file NativeObjectSecurity.cs.

205 {
206 if (name == null)
207 {
208 throw new ArgumentNullException("name");
209 }
210 Persist(name, null, includeSections, exceptionContext);
211 }
void Persist(string name, SafeHandle handle, AccessControlSections includeSections, object exceptionContext)

References System.Security.AccessControl.NativeObjectSecurity.Persist().