Terraria v1.4.4.9
Terraria source code documentation
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◆ EndElement()

virtual bool System.Xml.Schema.ActiveAxis.EndElement ( string localname,
string URN )
inlinevirtualinherited

Reimplemented in System.Xml.Schema.SelectorActiveAxis.

Definition at line 62 of file ActiveAxis.cs.

63 {
64 if (_currentDepth == 0)
65 {
66 _isActive = false;
68 }
69 if (!_isActive)
70 {
71 return false;
72 }
73 for (int i = 0; i < _axisStack.Count; i++)
74 {
75 ((AxisStack)_axisStack[i]).MoveToParent(localname, URN, _currentDepth);
76 }
78 return false;
79 }
readonly ArrayList _axisStack
Definition ActiveAxis.cs:13

References System.Xml.Schema.ActiveAxis._axisStack, System.Xml.Schema.ActiveAxis._currentDepth, System.Xml.Schema.ActiveAxis._isActive, System.Collections.ArrayList.Count, and System.Xml.Dictionary.