Terraria v1.4.4.9
Terraria source code documentation
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◆ NextVector2Unit()

static Vector2 Terraria.Utils.NextVector2Unit ( this UnifiedRandom r,
float startRotation = 0f,
float rotationRange = (float)Math::PI * 2f )
inlinestatic

Definition at line 840 of file Utils.cs.

841 {
842 return (startRotation + rotationRange * r.NextFloat()).ToRotationVector2();
843 }