Terraria v1.4.4.9
Terraria source code documentation
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◆ OriginFlip()

static Vector2 Terraria.Utils.OriginFlip ( this Rectangle rect,
Vector2 origin,
SpriteEffects effects )
inlinestatic

Definition at line 905 of file Utils.cs.

906 {
907 if (effects.HasFlag(SpriteEffects.FlipHorizontally))
908 {
909 origin.X = (float)rect.Width - origin.X;
910 }
911 if (effects.HasFlag(SpriteEffects.FlipVertically))
912 {
913 origin.Y = (float)rect.Height - origin.Y;
914 }
915 return origin;
916 }

References Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.