Terraria v1.4.4.9
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◆ RotatedByRandom()

static Vector2 Terraria.Utils.RotatedByRandom ( this Vector2 spinninpoint,
double maxRadians )
inlinestatic

Definition at line 1164 of file Utils.cs.

1165 {
1166 return spinninpoint.RotatedBy(Main.rand.NextDouble() * maxRadians - Main.rand.NextDouble() * maxRadians);
1167 }

References Terraria.Main.rand.