Terraria
v1.4.4.9
Terraria source code documentation
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RotatedBy()
[2/2]
static
Vector2D
Terraria.Utils.RotatedBy
(
this
Vector2D
spinningpoint
,
double
radians
,
Vector2D
center
=
default
(
Vector2D
)
)
inline
static
Definition at line
1142
of file
Utils.cs
.
1143
{
1144
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
1145
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
1146
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
1147
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
1148
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
1149
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
1150
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
1151
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
1152
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
1153
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
1154
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
1155
double
num =
Math
.
Cos
(
radians
);
1156
double
num2
=
Math
.
Sin
(
radians
);
1157
Vector2D
val =
spinningpoint
-
center
;
1158
Vector2D
result =
center
;
1159
result.X += val.X * num - val.Y *
num2
;
1160
result.Y += val.X *
num2
+ val.Y * num;
1161
return
result;
1162
}
System.Collections.Generic.Dictionary
Definition
Dictionary.cs:14
System.Math.Cos
static double Cos(double d)
System.Math.Sin
static double Sin(double a)
System.Math
Definition
Math.cs:13
ReLogic.Utilities.Vector2D
Definition
Vector2D.cs:9
References
System.Math.Cos()
, and
System.Math.Sin()
.
Terraria
Utils
Generated by
1.10.0