109 animation._tileType = tileType;
111 animation._temporary =
true;
194 frameData = value._frameData[value._frame];
static List< Animation > _animations
static Dictionary< Point16, Animation > _temporaryAnimations
static bool GetTemporaryFrame(int x, int y, out int frameData)
static List< Point16 > _awaitingRemoval
static List< Animation > _awaitingAddition
static void RemoveTemporaryAnimation(short x, short y)
static void NewTemporaryAnimation(int type, ushort tileType, int x, int y)
void SetDefaults(int type)
static void SendTemporaryAnimation(int whoAmi, int animationType, int tileType, int xCoord, int yCoord)