Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 32 of file AsyncMutex.cs.
References System.Threading.AsyncMutex._gate, System.Threading.AsyncMutex._lockedSemaphoreFull, System.Threading.AsyncMutex._waitersTail, System.Threading.AsyncMutex.Waiter.CancellationRegistration, System.cancellationToken, System.Threading.Tasks.Task< TResult >.CompletedTask, System.Threading.Interlocked.Decrement(), System.Threading.Tasks.Task< TResult >.FromCanceled(), System.Threading.Interlocked.Increment(), System.Threading.AsyncMutex.Waiter.Next, System.Threading.AsyncMutex.Waiter.Owner, System.Threading.AsyncMutex.Waiter.Prev, System.s, System.state, System.Threading.AsyncMutex.SyncObj, System.Threading.Tasks.TaskCompletionSource< TResult >.Task, System.Threading.Tasks.TaskCompletionSource< TResult >.TrySetCanceled(), and System.Threading.CancellationTokenRegistration.Unregister().
Referenced by System.Net.WebSockets.ManagedWebSocket.CloseAsyncPrivate(), System.Net.WebSockets.ManagedWebSocket._003CReceiveAsyncPrivate_003Ed__63< TResult >.MoveNext(), and System.Net.WebSockets.ManagedWebSocket.SendFrameAsync().