Terraria v1.4.4.9
Terraria source code documentation
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◆ AddUniqueAccessor() [2/2]

static void System.Xml.Serialization.XmlReflectionImporter.AddUniqueAccessor ( MemberMapping member,
INameScope elements,
INameScope attributes,
bool isSequence )
inlinestaticprivate

Definition at line 2212 of file XmlReflectionImporter.cs.

2213 {
2214 if (member.Attribute != null)
2215 {
2216 AddUniqueAccessor(attributes, member.Attribute);
2217 }
2218 else if (!isSequence && member.Elements != null && member.Elements.Length != 0)
2219 {
2220 for (int i = 0; i < member.Elements.Length; i++)
2221 {
2222 AddUniqueAccessor(elements, member.Elements[i]);
2223 }
2224 }
2225 }
static void AddUniqueAccessor(INameScope scope, Accessor accessor)

References System.Xml.Serialization.XmlReflectionImporter.AddUniqueAccessor(), System.Xml.Serialization.AccessorMapping.Attribute, and System.Xml.Serialization.AccessorMapping.Elements.