Terraria v1.4.4.9
Terraria source code documentation
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◆ AddUniqueAccessor() [1/2]

static void System.Xml.Serialization.XmlReflectionImporter.AddUniqueAccessor ( INameScope scope,
Accessor accessor )
inlinestaticprivate

Definition at line 2198 of file XmlReflectionImporter.cs.

2199 {
2200 Accessor accessor2 = (Accessor)scope[accessor.Name, accessor.Namespace];
2201 if (accessor2 != null)
2202 {
2203 if (accessor is ElementAccessor)
2204 {
2206 }
2208 }
2209 scope[accessor.Name, accessor.Namespace] = accessor;
2210 }
static string XmlDuplicateAttributeName
Definition SR.cs:1634
static string Format(string resourceFormat, object p1)
Definition SR.cs:118
static string XmlDuplicateElementName
Definition SR.cs:1632
Definition SR.cs:7

References System.Xml.Dictionary, System.SR.Format(), System.SR.XmlDuplicateAttributeName, and System.SR.XmlDuplicateElementName.

Referenced by System.Xml.Serialization.XmlReflectionImporter.AddUniqueAccessor(), System.Xml.Serialization.XmlReflectionImporter.CreateArrayElementsFromAttributes(), System.Xml.Serialization.XmlReflectionImporter.ImportAccessorMapping(), System.Xml.Serialization.XmlReflectionImporter.ImportMembersMapping(), and System.Xml.Serialization.XmlReflectionImporter.InitializeStructMembers().