Terraria v1.4.4.9
Terraria source code documentation
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◆ PegasusSkyEntity()

Terraria.GameContent.Skies.AmbientSky.PegasusSkyEntity.PegasusSkyEntity ( Player player,
FastRandom random )
inline

Definition at line 291 of file AmbientSky.cs.

292 {
294 Effects = ((!(Main.WindForVisuals > 0f)) ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
295 int num = 100;
296 if (Effects == SpriteEffects.FlipHorizontally)
297 {
298 Position.X = virtualCamera.Position.X + virtualCamera.Size.X + (float)num;
299 }
300 else
301 {
302 Position.X = virtualCamera.Position.X - (float)num;
303 }
304 Position.Y = random.NextFloat() * ((float)Main.worldSurface * 16f - 1600f - 2400f) + 2400f;
305 Depth = random.NextFloat() * 3f + 3f;
307 Texture = Main.Assets.Request<Texture2D>("Images/Backgrounds/Ambience/Pegasus", (AssetRequestMode)1);
308 Frame = new SpriteFrame(1, 11);
309 LifeTime = random.Next(60, 121) * 60;
312 BrightnessLerper = 0.2f;
314 FramingSpeed = 5;
315 }
void SetPositionInWorldBasedOnScreenSpace(Vector2 actualWorldSpace)
Definition AmbientSky.cs:45

References Terraria.Main.Assets, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.BrightnessLerper, Terraria.GameContent.Skies.AmbientSky.SkyEntity.Depth, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.FinalOpacityMultiplier, Terraria.GameContent.Skies.AmbientSky.SkyEntity.Frame, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.FramingSpeed, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.LifeTime, Terraria.Utilities.FastRandom.Next(), Terraria.Utilities.FastRandom.NextFloat(), Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.OpacityNormalizedTimeToFadeIn, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.OpacityNormalizedTimeToFadeOut, Terraria.GameContent.Skies.AmbientSky.SkyEntity.SetPositionInWorldBasedOnScreenSpace(), and Terraria.Main.worldSurface.