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TModLoader v1.4.4.9
TModLoader source code documentation
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Allows you to sync any information that has changed between the server and client. Here, you should check the information you have copied in the clientClone parameter; if they differ between this player and the clientPlayer parameter, then you should send that information using NetMessage.SendData or ModPacket.Send.
| clientPlayer |
Reimplemented from Terraria.ModLoader.ModPlayer.
Definition at line 64 of file ConsumedStatIncreasesPlayer.cs.
References Terraria.Player.ConsumedLifeCrystals, Terraria.Player.ConsumedLifeFruit, Terraria.Player.ConsumedManaCrystals, Terraria.ModLoader.ModPlayer.Player, and Terraria.ModLoader.Default.ConsumedStatIncreasesPlayer.NetHandler.SendConsumedState().
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