111055 {
111058 Recipe.FindRecipes();
111059 bool flag =
false;
111068 bool flag2 =
false;
111069 bool flag3 =
false;
111070 bool flag4 =
false;
111071 bool flag5 =
false;
111072 bool flag6 =
false;
111073 bool flag7 =
false;
111074 bool flag8 =
false;
111075 bool flag9 =
false;
111076 object obj = Lang.CreateDialogSubstitutionObject(
this);
111077 for (int i = 0; i < 200; i++)
111078 {
111079 if (Main.npc[i].active)
111080 {
111081 if (Main.npc[i].type == 17)
111082 {
111084 }
111085 else if (Main.npc[i].type == 18)
111086 {
111088 }
111089 else if (Main.npc[i].type == 19)
111090 {
111092 }
111093 else if (Main.npc[i].type == 20)
111094 {
111096 }
111097 else if (Main.npc[i].type == 37)
111098 {
111100 }
111101 else if (Main.npc[i].type == 38)
111102 {
111104 }
111105 else if (Main.npc[i].type == 124)
111106 {
111108 }
111109 else if (Main.npc[i].type == 107)
111110 {
111112 }
111113 else if (Main.npc[i].type == 54)
111114 {
111116 }
111117 else if (Main.npc[i].type == 160)
111118 {
111120 }
111121 else if (Main.npc[i].type == 178)
111122 {
111124 }
111125 else if (Main.npc[i].type == 229)
111126 {
111128 }
111129 else if (Main.npc[i].type == 209)
111130 {
111132 }
111133 else if (Main.npc[i].type == 208)
111134 {
111136 }
111137 else if (Main.npc[i].type == 353)
111138 {
111140 }
111141 else if (Main.npc[i].type == 22)
111142 {
111144 }
111145 else if (Main.npc[i].type == 441)
111146 {
111148 }
111149 }
111150 }
111154 {
111155 result = (
HasSpecialEventText(
"Merchant",
out specialEventText) ?
specialEventText : ((!
downedBoss1 && Main.rand.Next(3) == 0) ? ((Main.player[Main.myPlayer].statLifeMax < 200) ? Lang.dialog(1) : (((int)Main.player[Main.myPlayer].statDefense > 10) ? Lang.dialog(3) : Lang.dialog(2))) : (Main.dayTime ? ((Main.time < 16200.0) ? (Main.rand.Next(3)
switch
111156 {
111157 0 => Lang.dialog(4),
111158 1 => Lang.dialog(5),
111159 _ => Lang.dialog(6),
111160 }) : ((Main.time > 37800.0) ? (Main.rand.Next(3)
switch
111161 {
111162 0 => Lang.dialog(7),
111163 1 => Lang.dialog(8),
111164 _ => Lang.dialog(9),
111165 }) : (Main.rand.Next(3)
switch
111166 {
111167 0 => Lang.dialog(10),
111168 1 => Lang.dialog(11),
111169 _ => Lang.dialog(12),
111170 }))) : (Main.bloodMoon ? ((
flag10 &&
flag15 && Main.rand.Next(3) == 0) ? Lang.dialog(13) : (Main.rand.Next(4)
switch
111171 {
111172 0 => Lang.dialog(14),
111173 1 => Lang.dialog(15),
111174 2 => Lang.dialog(16),
111175 _ => Lang.dialog(17),
111176 })) : ((Main.time < 9720.0) ? ((Main.rand.Next(2) != 0) ? Lang.dialog(19) : Lang.dialog(18)) : ((Main.time > 22680.0) ? ((Main.rand.Next(2) != 0) ? Lang.dialog(21) : Lang.dialog(20)) : (Main.rand.Next(3)
switch
111177 {
111178 0 => Lang.dialog(22),
111179 1 => Lang.dialog(23),
111180 _ => Lang.dialog(24),
111181 })))))));
111182 }
111183 else if (
type == 18)
111184 {
111186 {
111188 }
111189 else if (Main.bloodMoon)
111190 {
111191 result = (((double)Main.player[Main.myPlayer].statLife < (
double)Main.player[Main.myPlayer].statLifeMax2 * 0.66) ? (Main.rand.Next(3)
switch
111192 {
111193 0 => Lang.dialog(25),
111194 1 => Lang.dialog(26),
111195 _ => Lang.dialog(27),
111196 }) : (Main.rand.Next(4)
switch
111197 {
111198 0 => Lang.dialog(28),
111199 1 => Lang.dialog(29),
111200 2 => Lang.dialog(30),
111201 _ => Lang.dialog(31),
111202 }));
111203 }
111204 else if (Main.rand.Next(5) == 0 && Main.LocalPlayer.numberOfDeathsPVE > 1)
111205 {
111206 int numberOfDeathsPVE = Main.LocalPlayer.numberOfDeathsPVE;
111209 string text = "Low";
111210 if (numberOfDeathsPVE >=
num10)
111211 {
111212 text = "High";
111213 }
111214 else if (numberOfDeathsPVE >=
num)
111215 {
111216 text = "Medium";
111217 }
111219 }
111220 else if (Main.rand.Next(3) == 0 && !
downedBoss3)
111221 {
111222 result = Lang.dialog(32);
111223 }
111224 else if (
flag14 && Main.rand.Next(4) == 0)
111225 {
111226 result = Lang.dialog(33);
111227 }
111228 else if (
flag11 && Main.rand.Next(4) == 0)
111229 {
111230 result = Lang.dialog(34);
111231 }
111232 else if (
flag8 && Main.rand.Next(4) == 0)
111233 {
111234 result = Lang.dialog(35);
111235 }
111236 else if ((double)Main.player[Main.myPlayer].statLife < (double)Main.player[Main.myPlayer].statLifeMax2 * 0.33)
111237 {
111238 result = Main.rand.Next(5)
switch
111239 {
111240 0 => Lang.dialog(36),
111241 1 => Lang.dialog(37),
111242 2 => Lang.dialog(38),
111243 3 => Lang.dialog(39),
111244 _ => Lang.dialog(40),
111245 };
111246 }
111247 else if ((double)Main.player[Main.myPlayer].statLife < (double)Main.player[Main.myPlayer].statLifeMax2 * 0.66)
111248 {
111249 result = Main.rand.Next(7)
switch
111250 {
111251 0 => Lang.dialog(41),
111252 1 => Lang.dialog(42),
111253 2 => Lang.dialog(43),
111254 3 => Lang.dialog(44),
111255 4 => Lang.dialog(45),
111256 5 => Lang.dialog(46),
111257 _ => Lang.dialog(47),
111258 };
111259 }
111260 else
111261 {
111263 int num11 = Main.rand.Next(4 + array.Length);
111265 {
111266 0 => Lang.dialog(48),
111267 1 => Lang.dialog(49),
111268 2 => Lang.dialog(50),
111269 _ => Lang.dialog(51),
111270 }));
111271 }
111272 }
111273 else if (
type == 19)
111274 {
111276 {
111277 0 => Lang.dialog(66),
111278 1 => Lang.dialog(67),
111279 _ => Lang.dialog(68),
111280 })))))))));
111281 }
111282 else if (
type == 20)
111283 {
111285 {
111286 0 => Lang.dialog(73),
111287 1 => Lang.dialog(74),
111288 2 => Lang.dialog(75),
111289 _ => Lang.dialog(76),
111290 }) : (Main.rand.Next(5)
switch
111291 {
111292 0 => (!
WorldGen.crimson) ? Lang.dialog(77) : Lang.dialog(333),
111293 1 => Lang.dialog(78),
111294 2 => Lang.dialog(79),
111295 3 => Lang.dialog(80),
111296 _ => Lang.dialog(81),
111297 })))))))));
111298 if (Main.LocalPlayer.HasItem(5275))
111299 {
111301 }
111302 }
111303 else if (
type == 37)
111304 {
111305 result = ((!Main.dayTime || Main.remixWorld) ? ((Main.player[Main.myPlayer].ConsumedLifeCrystals < 10 || (
int)Main.player[Main.myPlayer].statDefense < 10) ? (Main.rand.Next(4)
switch
111306 {
111307 0 => Lang.dialog(85),
111308 1 => Lang.dialog(86),
111309 2 => Lang.dialog(87),
111310 _ => Lang.dialog(88),
111311 }) : (Main.rand.Next(4)
switch
111312 {
111313 0 => Lang.dialog(89),
111314 1 => Lang.dialog(90),
111315 2 => Lang.dialog(91),
111316 _ => Lang.dialog(92),
111317 })) : (Main.rand.Next(3) switch
111318 {
111319 0 => Lang.dialog(82),
111320 1 => Lang.dialog(83),
111321 _ => Lang.dialog(84),
111322 }));
111323 }
111324 else if (
type == 38)
111325 {
111327 {
111328 0 => Lang.dialog(94),
111329 1 => Lang.dialog(95),
111330 _ => Lang.dialog(96),
111331 }) : (((
DD2Event.DownedInvasionT1 ||
DD2Event.Ongoing) && Main.rand.Next(5) == 0) ?
Language.GetTextValueWith(
"DemolitionistSpecialText.AfterDD2Start",
obj) : ((
flag11 && Main.rand.Next(5) == 0) ? Lang.dialog(97) : ((
flag11 && Main.rand.Next(5) == 0) ? Lang.dialog(98) : ((
flag10 && Main.rand.Next(4) == 0) ? Lang.dialog(99) : ((
flag12 && Main.rand.Next(4) == 0) ? Lang.dialog(100) : ((!Main.dayTime) ? (Main.rand.Next(4)
switch
111332 {
111333 0 => Lang.dialog(101),
111334 1 => Lang.dialog(102),
111335 2 => Lang.dialog(103),
111336 _ => Lang.dialog(104),
111337 }) : (Main.rand.Next(5)
switch
111338 {
111339 0 => Lang.dialog(105),
111340 1 => Lang.dialog(106),
111341 2 => Lang.dialog(107),
111342 3 => Lang.dialog(108),
111343 _ => Lang.dialog(109),
111344 }))))))))));
111345 }
111346 else if (
type == 54)
111347 {
111348 result = (
HasSpecialEventText(
"Clothier",
out specialEventText) ?
specialEventText : ((!
flag15 && Main.rand.Next(2) == 0) ? Lang.dialog(110) : ((
flag2 && Main.rand.Next(6) == 0) ? Lang.dialog(237) : (Main.bloodMoon ? Lang.dialog(111) : ((
flag10 && Main.rand.Next(4) == 0) ? Lang.dialog(112) : ((Main.player[Main.myPlayer].head == 24) ? Lang.dialog(113) : (Main.rand.Next(6)
switch
111349 {
111350 0 => Lang.dialog(114),
111351 1 => Lang.dialog(115),
111352 2 => Lang.dialog(116),
111353 3 => Lang.dialog(117),
111354 4 => Lang.dialog(118),
111355 _ => Lang.dialog(119),
111356 })))))));
111357 }
111358 else if (
type == 105)
111359 {
111360 result = Lang.dialog(120);
111361 }
111362 else if (
type == 107)
111363 {
111365 {
111366 result = Main.rand.Next(5)
switch
111367 {
111368 0 => Lang.dialog(121),
111369 1 => Lang.dialog(122),
111370 2 => Lang.dialog(123),
111371 3 => Lang.dialog(124),
111372 _ => Lang.dialog(125),
111373 };
111374 }
111376 {
111378 }
111379 else if (
flag15 && Main.rand.Next(5) == 0)
111380 {
111381 result = Lang.dialog(126);
111382 }
111383 else if (
flag7 && Main.rand.Next(5) == 0)
111384 {
111385 result = Lang.dialog(309);
111386 }
111387 else
111388 {
111392 {
111393 0 => Lang.dialog(127),
111394 1 => Lang.dialog(128),
111395 2 => Lang.dialog(129),
111396 3 => Lang.dialog(130),
111397 _ => Lang.dialog(131),
111399 {
111400 0 => Lang.dialog(132),
111401 1 => Lang.dialog(133),
111402 2 => Lang.dialog(134),
111403 3 => Lang.dialog(135),
111404 _ => Lang.dialog(136),
111405 })));
111406 }
111407 }
111408 else if (
type == 106)
111409 {
111410 result = Lang.dialog(137);
111411 }
111412 else if (
type == 108)
111413 {
111415 {
111416 int num13 = Main.rand.Next(3);
111418 {
111419 result = Lang.dialog(138);
111420 }
111421 else if (
num13 == 1 && !Main.player[Main.myPlayer].Male)
111422 {
111423 result = Lang.dialog(139);
111424 }
111425 else
111426 {
111428 {
111429 case 1:
111430 result = Lang.dialog(140);
111431 break;
111432 case 2:
111433 result = Lang.dialog(141);
111434 break;
111435 }
111436 }
111437 }
111439 {
111441 }
111443 {
111445 }
111447 {
111449 }
111450 else if (Main.player[Main.myPlayer].Male &&
flag8 && Main.rand.Next(6) == 0)
111451 {
111452 result = Lang.dialog(142);
111453 }
111454 else if (Main.player[Main.myPlayer].Male &&
flag14 && Main.rand.Next(6) == 0)
111455 {
111456 result = Lang.dialog(143);
111457 }
111458 else if (Main.player[Main.myPlayer].Male &&
flag16 && Main.rand.Next(6) == 0)
111459 {
111460 result = Lang.dialog(144);
111461 }
111462 else if (!Main.player[Main.myPlayer].Male &&
flag10 && Main.rand.Next(6) == 0)
111463 {
111464 result = Lang.dialog(145);
111465 }
111466 else if (!Main.player[Main.myPlayer].Male &&
flag15 && Main.rand.Next(6) == 0)
111467 {
111468 result = Lang.dialog(146);
111469 }
111470 else if (!Main.player[Main.myPlayer].Male &&
flag12 && Main.rand.Next(6) == 0)
111471 {
111472 result = Lang.dialog(147);
111473 }
111474 else if (Main.dayTime)
111475 {
111476 result = Main.rand.Next(5)
switch
111477 {
111478 0 => Lang.dialog(151),
111479 1 => Lang.dialog(152),
111480 2 => Lang.dialog(153),
111481 3 => Lang.dialog(154),
111482 _ => Lang.dialog(155),
111483 };
111484 }
111485 else
111486 {
111487 switch (Main.rand.Next(3))
111488 {
111489 case 0:
111490 result = Lang.dialog(148);
111491 break;
111492 case 1:
111493 result = Lang.dialog(149);
111494 break;
111495 case 2:
111496 result = Lang.dialog(150);
111497 break;
111498 }
111499 }
111500 }
111501 else if (
type == 123)
111502 {
111503 result = Lang.dialog(156);
111504 }
111505 else if (
type == 124)
111506 {
111508 {
111509 result = Main.rand.Next(4)
switch
111510 {
111511 0 => Lang.dialog(157),
111512 1 => Lang.dialog(158),
111513 2 => Lang.dialog(159),
111514 _ => Lang.dialog(160),
111515 };
111516 }
111518 {
111520 }
111521 else if (Main.bloodMoon)
111522 {
111523 result = Main.rand.Next(4)
switch
111524 {
111525 0 => Lang.dialog(161),
111526 1 => Lang.dialog(162),
111527 2 => Lang.dialog(163),
111528 _ => Lang.dialog(164),
111529 };
111530 }
111531 else if (
flag16 && Main.rand.Next(6) == 0)
111532 {
111533 result = Lang.dialog(165);
111534 }
111535 else if (
flag11 && Main.rand.Next(6) == 0)
111536 {
111537 result = Lang.dialog(166);
111538 }
111539 else
111540 {
111544 {
111545 0 => Lang.dialog(167),
111546 1 => Lang.dialog(168),
111547 _ => Lang.dialog(169),
111548 }));
111549 }
111550 }
111551 else if (
type == 22)
111552 {
111554 {
111555 0 => Lang.dialog(170),
111556 1 => Lang.dialog(171),
111557 _ => Lang.dialog(172),
111558 }) : ((
LanternNight.LanternsUp && !
downedMoonlord) ?
Language.GetTextValue(
"GuideSpecialText.Lantern1") : ((
LanternNight.LanternsUp &&
downedMoonlord) ?
Language.GetTextValue(
"GuideSpecialText.Lantern2") : (Main.eclipse ?
Language.GetTextValue(
"GuideSpecialText.Eclipse") : (Main.slimeRain ?
Language.GetTextValue(
"GuideSpecialText.SlimeRain") : ((!Main.dayTime) ? Lang.dialog(173) : ((Main.hardMode &&
flag9 && Main.rand.Next(8) == 0) ?
Language.GetTextValueWith(
"GuideChatter.Chatter_1",
obj) : ((Main.hardMode && Main.rand.Next(8) == 0) ?
Language.GetTextValue(
"GuideChatter.Chatter_2") : (Main.rand.Next(3)
switch
111559 {
111560 0 => Lang.dialog(174),
111561 1 => Lang.dialog(175),
111562 _ => Lang.dialog(176),
111563 }))))))))));
111564 }
111565 else if (
type == 142)
111566 {
111567 int num15 = Main.rand.Next(3);
111569 {
111571 }
111572 else
111573 {
111575 {
111576 case 0:
111577 result = Lang.dialog(224);
111578 break;
111579 case 1:
111580 result = Lang.dialog(225);
111581 break;
111582 case 2:
111583 result = Lang.dialog(226);
111584 break;
111585 }
111586 }
111587 }
111588 else if (
type == 160)
111589 {
111590 int num16 = Main.rand.Next(6);
111592 {
111594 }
111595 else if (
flag12 && Main.rand.Next(6) == 0)
111596 {
111597 result = Lang.dialog(232);
111598 }
111599 else if (
flag17 && Main.rand.Next(6) == 0)
111600 {
111601 result = Lang.dialog(236);
111602 }
111603 else
111604 {
111606 {
111607 case 0:
111608 result = Lang.dialog(231);
111609 break;
111610 case 1:
111611 result = Lang.dialog(233);
111612 break;
111613 case 2:
111614 result = Lang.dialog(234);
111615 break;
111616 case 3:
111617 result = Lang.dialog(235);
111618 break;
111619 case 4:
111620 result = Lang.dialog(240);
111621 break;
111622 case 5:
111623 result = Lang.dialog(241);
111624 break;
111625 }
111626 }
111627 }
111628 else if (
type == 178)
111629 {
111630 int num17 = Main.rand.Next(5);
111632 {
111634 }
111635 else if (Main.bloodMoon && Main.rand.Next(3) == 0)
111636 {
111637 result = Lang.dialog(245);
111638 }
111639 else if (
flag5 && Main.rand.Next(6) == 0)
111640 {
111641 result = Lang.dialog(246);
111642 }
111643 else if (
flag4 && Main.rand.Next(6) == 0)
111644 {
111645 result = Lang.dialog(247);
111646 }
111647 else
111648 {
111650 {
111651 case 0:
111652 result = Lang.dialog(242);
111653 break;
111654 case 1:
111655 result = Lang.dialog(243);
111656 break;
111657 case 2:
111658 result = Lang.dialog(244);
111659 break;
111660 case 3:
111661 result = Lang.dialog(248);
111662 break;
111663 case 4:
111664 result = Lang.dialog(249);
111665 break;
111666 }
111667 }
111668 }
111669 else if (
type == 207)
111670 {
111671 int num2 = Main.rand.Next(3);
111673 {
111675 }
111676 else if (
flag4 && Main.rand.Next(6) == 0)
111677 {
111678 result = Lang.dialog(260);
111679 }
111680 else
111681 {
111683 {
111684 case 0:
111685 result = Lang.dialog(257);
111686 break;
111687 case 1:
111688 result = Lang.dialog(258);
111689 break;
111690 case 2:
111691 result = Lang.dialog(259);
111692 break;
111693 }
111694 }
111695 }
111696 else if (
type == 208)
111697 {
111699 {
111701 }
111702 else
111703 {
111704 int num3 = Main.rand.Next(7);
111706 {
111708 }
111710 {
111712 }
111713 else if (Main.player[Main.myPlayer].Male && Main.rand.Next(5) == 0)
111714 {
111715 result = Lang.dialog(268);
111716 }
111717 else if (
flag7 && Main.rand.Next(5) == 0)
111718 {
111719 result = Lang.dialog(310);
111720 }
111721 else
111722 {
111724 {
111725 case 0:
111726 result = Lang.dialog(265);
111727 break;
111728 case 1:
111729 result = Lang.dialog(266);
111730 break;
111731 case 2:
111732 result = Lang.dialog(267);
111733 break;
111734 case 3:
111735 result = Lang.dialog(269);
111736 break;
111737 case 4:
111738 result = Lang.dialog(270);
111739 break;
111740 case 5:
111741 result = Lang.dialog(271);
111742 break;
111743 case 6:
111744 result = Lang.dialog(272);
111745 break;
111746 }
111747 }
111748 }
111749 }
111750 else if (
type == 209)
111751 {
111753 {
111755 }
111756 else if (
flag4 && Main.rand.Next(6) == 0)
111757 {
111758 result = Lang.dialog(284);
111759 }
111760 else if (
flag3 && Main.rand.Next(6) == 0)
111761 {
111762 result = Lang.dialog(283);
111763 }
111764 else
111765 {
111767 int num4 = Main.rand.Next(5 +
array4.Length);
111769 {
111771 }
111772 else
111773 {
111775 {
111776 case 0:
111777 result = Lang.dialog(280);
111778 break;
111779 case 1:
111780 result = Lang.dialog(281);
111781 break;
111782 case 2:
111783 result = Lang.dialog(282);
111784 break;
111785 case 3:
111786 result = Lang.dialog(285);
111787 break;
111788 case 4:
111789 result = Lang.dialog(286);
111790 break;
111791 }
111792 }
111793 }
111794 }
111795 else if (
type == 227)
111796 {
111797 int num5 = Main.rand.Next(5);
111799 {
111801 }
111802 else if (Main.hardMode && Main.rand.Next(7) == 0)
111803 {
111804 result = Lang.dialog(250);
111805 }
111806 else if (
flag6 && Main.rand.Next(6) == 0)
111807 {
111808 result = Lang.dialog(251);
111809 }
111810 else
111811 {
111813 {
111814 case 0:
111815 result = Lang.dialog(252);
111816 break;
111817 case 1:
111818 result = Lang.dialog(253);
111819 break;
111820 case 2:
111821 result = Lang.dialog(254);
111822 break;
111823 case 3:
111824 result = Lang.dialog(255);
111825 break;
111826 case 4:
111827 result = Lang.dialog(256);
111828 break;
111829 }
111830 }
111831 }
111832 else if (
type == 228)
111833 {
111834 int num6 = Main.rand.Next(4);
111836 {
111838 }
111839 else if (
flag10 && Main.rand.Next(4) == 0)
111840 {
111841 result = Lang.dialog(263);
111842 }
111843 else
111844 {
111846 {
111847 case 0:
111848 result = Lang.dialog(261);
111849 break;
111850 case 1:
111851 result = Lang.dialog(262);
111852 break;
111853 case 2:
111854 result = Lang.dialog(264);
111855 break;
111856 case 3:
111858 break;
111859 }
111860 }
111861 }
111862 else if (
type == 229)
111863 {
111865 int num7 = Main.rand.Next(6 +
array5.Length);
111867 {
111869 }
111871 {
111873 }
111874 else if (!Main.player[Main.myPlayer].Male && Main.rand.Next(5) == 0)
111875 {
111876 result = Lang.dialog(276);
111877 }
111878 else
111879 {
111881 {
111882 case 0:
111883 result = Lang.dialog(273);
111884 break;
111885 case 1:
111886 result = Lang.dialog(274);
111887 break;
111888 case 2:
111889 result = Lang.dialog(275);
111890 break;
111891 case 3:
111892 result = Lang.dialog(277);
111893 break;
111894 case 4:
111895 result = Lang.dialog(278);
111896 break;
111897 case 5:
111898 result = Lang.dialog(279);
111899 break;
111900 }
111901 }
111902 }
111903 else if (
type == 354)
111904 {
111905 result = Lang.dialog(Main.rand.Next(315, 319));
111906 }
111907 else if (
type == 353)
111908 {
111910 {
111912 }
111913 else if (Main.bloodMoon)
111914 {
111915 switch (Main.rand.Next(3))
111916 {
111917 case 0:
111918 result = Lang.dialog(304);
111919 break;
111920 case 1:
111921 result = Lang.dialog(305);
111922 break;
111923 case 2:
111924 result = Lang.dialog(306);
111925 break;
111926 }
111927 }
111928 else if (Main.dayTime && Main.time < 16200.0 && Main.rand.Next(3) == 0)
111929 {
111930 result = Lang.dialog(311);
111931 }
111932 else if (Main.player[Main.myPlayer].Male && Main.rand.Next(3) == 0)
111933 {
111934 switch (Main.rand.Next(2))
111935 {
111936 case 0:
111937 result = Lang.dialog(293);
111938 break;
111939 case 1:
111940 result = Lang.dialog(300);
111941 break;
111942 }
111943 }
111944 else if (!Main.player[Main.myPlayer].Male && Main.rand.Next(3) == 0)
111945 {
111946 switch (Main.rand.Next(3))
111947 {
111948 case 0:
111949 result = Lang.dialog(291);
111950 break;
111951 case 1:
111952 result = Lang.dialog(292);
111953 break;
111954 case 2:
111955 result = Lang.dialog(312);
111956 break;
111957 }
111958 }
111960 {
111961 result = Lang.dialog(307);
111962 }
111963 else if (
flag6 && Main.rand.Next(5) == 0)
111964 {
111965 result = Lang.dialog(302);
111966 }
111967 else if (
flag14 && Main.rand.Next(5) == 0)
111968 {
111969 result = Lang.dialog(303);
111970 }
111971 else if (
flag5 && Main.rand.Next(5) == 0)
111972 {
111973 result = Lang.dialog(308);
111974 }
111975 else
111976 {
111978 int num8 = ((Main.moonPhase < 3) ? 5 : 4);
111981 {
111983 }
111984 else if (Main.moonPhase < 3)
111985 {
111987 {
111988 case 0:
111989 result = Lang.dialog(287);
111990 break;
111991 case 1:
111992 result = Lang.dialog(288);
111993 break;
111994 case 2:
111995 result = Lang.dialog(289);
111996 break;
111997 case 3:
111998 result = Lang.dialog(290);
111999 break;
112000 case 4:
112001 result = Lang.dialog(294);
112002 break;
112003 }
112004 }
112005 else if (Main.moonPhase < 6)
112006 {
112008 {
112009 case 0:
112010 result = Lang.dialog(295);
112011 break;
112012 case 1:
112013 result = Lang.dialog(296);
112014 break;
112015 case 2:
112016 result = Lang.dialog(297);
112017 break;
112018 case 3:
112019 result = Lang.dialog(298);
112020 break;
112021 }
112022 }
112023 else
112024 {
112026 {
112027 case 0:
112028 result = Lang.dialog(299);
112029 break;
112030 case 1:
112031 result = Lang.dialog(301);
112032 break;
112033 case 2:
112034 result = Lang.dialog(313);
112035 break;
112036 case 3:
112037 result = Lang.dialog(314);
112038 break;
112039 }
112040 }
112041 }
112042 }
112043 else if (
type == 368)
112044 {
112046 }
112047 else if (
type == 376)
112048 {
112049 result = Lang.dialog(Main.rand.Next(353, 356));
112050 }
112051 else if (
type == 369)
112052 {
112053 result = ((Main.rand.Next(5) == 0 && Main.LocalPlayer.anglerQuestsFinished > 1) ? Lang.AnglerQuestCountChat(
this) : (
HasSpecialEventText(
"Angler",
out specialEventText) ?
specialEventText : ((!Main.bloodMoon) ? ((!Main.anglerQuestFinished) ? Lang.dialog(Main.rand.Next(334, 338)) : ((!
flag12 || Main.rand.Next(5) != 0) ?
Language.
SelectRandom(Lang.CreateDialogFilter(
"AnglerChatter.",
obj)).FormatWith(
obj) : Lang.dialog(347))) : ((Main.rand.Next(3) == 0) ?
Language.
SelectRandom(Lang.CreateDialogFilter(
"AnglerSpecialText.BloodMoonFishing")).FormatWith(
obj) : (Main.anglerQuestFinished ? Lang.dialog(Main.rand.Next(350, 353)) : Lang.dialog(Main.rand.Next(348, 350)))))));
112054 }
112055 else if (
type == 453)
112056 {
112058 }
112059 else if (
type == 441)
112060 {
112062 }
112063 else if (
type == 579)
112064 {
112066 }
112067 else if (
type == 550)
112068 {
112070 }
112071 else if (
type == 589)
112072 {
112074 }
112075 else if (
type == 588)
112076 {
112077 result = ((Main.rand.Next(3) != 0 &&
HasSpecialEventText(
"Golfer",
out specialEventText)) ?
specialEventText : ((Main.rand.Next(3) != 0) ? Lang.GolferChat(
this) :
Language.SelectRandom(Lang.CreateDialogFilter(((Main.LocalPlayer.golferScoreAccumulated >= 2000) ?
"GolferQuestsChatterMaster" : ((Main.LocalPlayer.golferScoreAccumulated >= 1000) ?
"GolferQuestsChatterJourneyman" : ((Main.LocalPlayer.golferScoreAccumulated < 500) ?
"GolferQuestsChatterBeginner" :
"GolferQuestsChatterApprentice"))) +
".")).FormatWith(
obj)));
112078 }
112079 else if (
type == 633)
112080 {
112082 }
112083 else if (
type == 663)
112084 {
112086 }
112087 else if (
type == 637)
112088 {
112090 }
112091 else if (
type == 638)
112092 {
112094 }
112095 else if (
type == 656)
112096 {
112098 }
112100 {
112102 }
112105 }
static bool DownedInvasionT2
static bool DownedInvasionT1
static bool[] IsTownSlime
If true for a given NPC type (F:Terraria.NPC.type), then that NPC is categorized as a town slime....
static LocalizedText[] FindAll(Regex regex)
static LocalizedText SelectRandom(LanguageSearchFilter filter, UnifiedRandom random=null)
Selects a single random LocalizedText that satisfies the filter parameter. Typically used with M:Ter...
static string GetTextValue(string key)
Retrieves the text value for a specified localization key. The text returned will be for the currentl...
static string GetTextValueWith(string key, object obj)
Contains methods to access or retrieve localization values. The Localization Guideteaches more about ...
Contains the localization value corresponding to a key for the current game language....
static void GetChat(NPC npc, ref string chat)
This serves as the central class from which NPC-related functions are carried out....
bool ShouldBestiaryGirlBeLycantrope()
bool HasLuckTextForWizard(out string specialEventText)
static bool downedBoss2
Denotes whether or not the Eater of Worlds OR the Brain of Cthulhu have been defeated at least once i...
static bool downedBoss1
Denotes whether or not the Eye of Cthulhu has been defeated at least once in the current world.
static bool downedMoonlord
Denotes whether or not the Moon Lord has been defeated at least once in the current world.
static bool PreventJojaColaDialog
int type
The NPC ID of this NPC. The NPC ID is a unique number assigned to each NPC loaded into the game....
static int RerollDryadText
bool HasSpecialEventText(string specialTextCategoryKey, out string specialEventText)
static bool downedBoss3
Denotes whether or not Skeletron has been defeated at least once in the current world.