TModLoader v1.4.4.9
TModLoader source code documentation
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Terraria.ModLoader.ModUndergroundBackgroundStyle Class Referenceabstract

Each background style determines in its own way how exactly the background is drawn. This class serves as a collection of functions for underground backgrounds. More...

+ Inheritance diagram for Terraria.ModLoader.ModUndergroundBackgroundStyle:
+ Collaboration diagram for Terraria.ModLoader.ModUndergroundBackgroundStyle:

Public Member Functions

override void SetupContent ()
 If you make a new ModType, seal this override, and call M:Terraria.ModLoader.ModType.SetStaticDefaults in it.
 
void FillTextureArray (int[] textureSlots)
 Allows you to determine which textures make up the background by assigning their background slots/IDs to the given array. BackgroundTextureLoader.GetBackgroundSlot may be useful here. Index 0 is the texture on the border of the ground and sky layers. Index 1 is the texture drawn between rock and ground layers. Index 2 is the texture on the border of ground and rock layers. Index 3 is the texture drawn in the rock layer. The border images are 160x16 pixels, and the others are 160x96, but it seems like the right 32 pixels of each is a duplicate of the far left 32 pixels.
 
virtual void Load ()
 Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated.
 
virtual bool IsLoadingEnabled (Mod mod)
 Allows you to stop M:Terraria.ModLoader.Mod.AddContent(Terraria.ModLoader.ILoadable) from actually adding this content. Useful for items that can be disabled by a config.
 
virtual void SetStaticDefaults ()
 Allows you to modify the properties after initial loading has completed.
 
virtual void Unload ()
 Allows you to safely unload things you added in M:Terraria.ModLoader.ModType.Load.
 
string PrettyPrintName ()
 
virtual TModType Clone (TEntity newEntity)
 Create a copy of this instanced global. Called when an entity is cloned.
 
virtual TModType NewInstance (TEntity entity)
 Create a new instance of this ModType for a specific entity.
 

Protected Member Functions

override void Register ()
 
virtual void InitTemplateInstance ()
 Create dummy objects for instanced mod-types.
 
override void InitTemplateInstance ()
 Create dummy objects for instanced mod-types.
 
virtual void ValidateType ()
 Check for the correct overrides of different hook methods and fields and properties.
 
TEntity CreateTemplateEntity ()
 

Properties

int Slot [get, set]
 The ID of this underground background style.
 
Mod Mod [get, set]
 The mod this belongs to.
 
virtual string Name [get]
 The internal name of this.
 
string FullName [get]
 The internal name of this, including the mod it is from.
 
TEntity Entity [get, set]
 
virtual bool IsCloneable [get]
 Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference].
 
virtual bool CloneNewInstances [get]
 Whether to create new instances of this mod type via M:Terraria.ModLoader.ModType`2.Clone(`0) or via the default constructor Defaults to false (default constructor).
 

Private Member Functions

void ILoadable. Load (Mod mod)
 Called when loading the type.
 

Private Attributes

bool? _isCloneable
 

Detailed Description

Each background style determines in its own way how exactly the background is drawn. This class serves as a collection of functions for underground backgrounds.

Definition at line 6 of file ModUndergroundBackgroundStyle.cs.


The documentation for this class was generated from the following file: