37709 {
37711 {
37712 return;
37713 }
37715 int type = Main.tile[x, y].type;
37717 int num2 = Main.tile[x, y].frameY / 18;
37718 int num3 = Main.tile[x, y].frameX / 18;
37723 int num5 = x - Main.tile[x, y].frameX / 18 % 6;
37726 for (
int i =
num5; i <
num5 + 6; i++)
37727 {
37729 {
37730 if (Main.tile[i,
j].type != type || !Main.tile[i,
j].active() || Main.tile[i,
j].wall <= 0 || Main.tile[i,
j].frameY !=
num2 + (
j -
num4) * 18 || Main.tile[i,
j].frameX !=
num3 + (i -
num5) * 18)
37731 {
37733 break;
37734 }
37735 }
37736 }
37738 {
37739 return;
37740 }
37744 {
37746 {
37747 if (Main.tile[
k,
l].type == type && Main.tile[
k,
l].active())
37748 {
37750 }
37751 }
37752 }
37753 using (
new Item.DisableNewItemMethod(!
drop))
37754 {
37755 if (type == 242)
37756 {
37758 {
37759 case 30:
37761 break;
37762 case 65:
37764 break;
37765 case 64:
37767 break;
37768 case 63:
37770 break;
37771 case 62:
37773 break;
37774 case 50:
37775 case 51:
37776 case 52:
37777 case 53:
37778 case 54:
37779 case 55:
37780 case 56:
37781 case 57:
37782 case 58:
37783 case 59:
37784 case 60:
37785 case 61:
37787 break;
37788 case 46:
37789 case 47:
37790 case 48:
37791 case 49:
37793 break;
37794 default:
37796 {
37797 case 45:
37799 break;
37800 case 44:
37802 break;
37803 case 43:
37805 break;
37806 case 37:
37807 case 38:
37808 case 39:
37809 case 40:
37810 case 41:
37811 case 42:
37813 break;
37814 case 31:
37815 case 32:
37816 case 33:
37817 case 34:
37818 case 35:
37820 break;
37821 default:
37822 if (
num >= 27 &&
num <= 29)
37823 {
37825 }
37826 else if (
num == 36)
37827 {
37829 }
37830 else if (
num == 26)
37831 {
37833 }
37834 else if (
num == 25)
37835 {
37837 }
37838 else if (
num >= 22)
37839 {
37841 }
37842 else if (
num >= 17)
37843 {
37845 }
37846 else if (
num == 16)
37847 {
37849 }
37850 else if (
num >= 13)
37851 {
37853 }
37855 {
37857 }
37858 else
37859 {
37861 }
37862 break;
37863 }
37864 break;
37865 }
37866 }
37868 }
37869 }
static bool Drop(int i, int j, int type, bool includeLargeObjectDrops=true)
This serves as the central class from which tile-related functions are supported and carried out.
static bool destroyObject
static void KillTile(int i, int j, bool fail=false, bool effectOnly=false, bool noItem=false)
static IEntitySource GetItemSource_FromTileBreak(int x, int y)