47984 {
47986 {
47987 return;
47988 }
47995 {
47999 }
48000 _ = tileSafely.frameX / 28;
48002 {
48004 }
48005 if (Main.tile[x,
num2 + 2] ==
null)
48006 {
48007 Main.tile[x,
num2 + 2] =
default(
Tile);
48008 }
48010 {
48012 }
48014 {
48015 return;
48016 }
48020 {
48022 }
48024 {
48026 }
48027 using (
new Item.DisableNewItemMethod(!
drop))
48028 {
48031 }
48032 }
static bool Drop(int i, int j, int type, bool includeLargeObjectDrops=true)
This serves as the central class from which tile-related functions are supported and carried out.
static bool destroyObject
static void KillTile(int i, int j, bool fail=false, bool effectOnly=false, bool noItem=false)
static bool SolidTileAllowBottomSlope(int i, int j)
static IEntitySource GetItemSource_FromTileBreak(int x, int y)