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TModLoader v1.4.4.9
TModLoader source code documentation
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Inheritance diagram for Terraria.ModLoader.FlipperJump:
Collaboration diagram for Terraria.ModLoader.FlipperJump:Public Member Functions | |
| override float | GetDurationMultiplier (Player player) |
| override bool | CanStart (Player player) |
An extra condition for whether this extra jump can be started. Used by vanilla for flippers (F:Terraria.Entity.wet). Returns true by default. | |
| override void | OnStarted (Player player, ref bool playSound) |
| This hook runs when the player uses this jump via pressing the jump key Effects that should appear when the jump starts can be spawned here. For example, the Cloud in a Bottle's initial puff of smoke is spawned here. To make the jump re-usable, set P:Terraria.DataStructures.ExtraJumpState.Available to true | |
| override Position | GetDefaultPosition () |
| override IEnumerable< Position > | GetModdedConstraints () |
| Modded jumps are placed between vanilla jumps via M:Terraria.ModLoader.ExtraJump.GetDefaultPosition and, by default, are sorted in load order. This hook allows you to sort this jump before/after other modded jumps that were placed between the same two vanilla jumps. Example: | |
| override void | SetupContent () |
| If you make a new ModType, seal this override, and call M:Terraria.ModLoader.ModType.SetStaticDefaults in it. | |
| override string | ToString () |
| virtual void | ShowVisuals (Player player) |
| Spawn effects that should appear while the player is performing this jump here. Only runs while the jump is P:Terraria.DataStructures.ExtraJumpState.Active For example, the Sandstorm in a Bottle's dusts are spawned here. | |
| virtual bool | CanShowVisuals (Player player) |
Return false to prevent M:Terraria.ModLoader.ExtraJump.ShowVisuals(Terraria.Player) from executing.By default, this hook returns whether the player is moving upwards with respect to F:Terraria.Player.gravDir | |
| virtual void | OnEnded (Player player) |
This hook runs before P:Terraria.DataStructures.ExtraJumpState.Active is set from true to falseJumps end when their duration expires or when P:Terraria.DataStructures.ExtraJumpState.Enabled is no longer true. Jumps may end early via M:Terraria.Player.StopExtraJumpInProgress, called when a grappling hook is thrown, the player grabs onto a rope, or when the player is frozen, turned to stone or webbed. | |
| virtual void | UpdateHorizontalSpeeds (Player player) |
| Modify the player's horizontal movement while performing this jump here. Only runs while the jump is P:Terraria.DataStructures.ExtraJumpState.Active Vanilla's jumps use the following values: | |
| virtual void | OnRefreshed (Player player) |
This hook runs before P:Terraria.DataStructures.ExtraJumpState.Available is set to true in M:Terraria.Player.RefreshDoubleJumpsThis occurs at the start of the grounded jump and while the player is grounded, or when jumping off a grappling hook/rope. | |
| virtual void | Load () |
| Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. | |
| virtual bool | IsLoadingEnabled (Mod mod) |
| Allows you to stop M:Terraria.ModLoader.Mod.AddContent(Terraria.ModLoader.ILoadable) from actually adding this content. Useful for items that can be disabled by a config. | |
| virtual void | SetStaticDefaults () |
| Allows you to modify the properties after initial loading has completed. | |
| virtual void | Unload () |
| Allows you to safely unload things you added in M:Terraria.ModLoader.ModType.Load. | |
| string | PrettyPrintName () |
| virtual TModType | Clone (TEntity newEntity) |
| Create a copy of this instanced global. Called when an entity is cloned. | |
| virtual TModType | NewInstance (TEntity entity) |
| Create a new instance of this ModType for a specific entity. | |
Protected Member Functions | |
| override void | Register () |
| virtual void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types. | |
| override void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types. | |
| virtual void | ValidateType () |
| Check for the correct overrides of different hook methods and fields and properties. | |
| TEntity | CreateTemplateEntity () |
Static Protected Attributes | |
| static readonly Position | BeforeMountJumps = new Before(BasiliskMount) |
| static readonly Position | MountJumpPosition = new After(BasiliskMount) |
| static readonly Position | BeforeBottleJumps = new Before(SandstormInABottle) |
| static readonly Position | AfterBottleJumps = new After(CloudInABottle) |
Properties | |
| static ExtraJump | Flipper = new FlipperJump() [get, private set] |
| static ExtraJump | BasiliskMount = new BasiliskMountJump() [get, private set] |
| static ExtraJump | GoatMount = new GoatMountJump() [get, private set] |
| static ExtraJump | SantankMount = new SantankMountJump() [get, private set] |
| static ExtraJump | UnicornMount = new UnicornMountJump() [get, private set] |
| static ExtraJump | SandstormInABottle = new SandstormInABottleJump() [get, private set] |
| static ExtraJump | BlizzardInABottle = new BlizzardInABottleJump() [get, private set] |
| static ExtraJump | FartInAJar = new FartInAJarJump() [get, private set] |
| static ExtraJump | TsunamiInABottle = new TsunamiInABottleJump() [get, private set] |
| static ExtraJump | CloudInABottle = new CloudInABottleJump() [get, private set] |
| int | Type [get, set] |
| The internal ID of this T:Terraria.ModLoader.ExtraJump. | |
| Mod | Mod [get, set] |
| The mod this belongs to. | |
| virtual string | Name [get] |
| The internal name of this. | |
| string | FullName [get] |
| The internal name of this, including the mod it is from. | |
| TEntity | Entity [get, set] |
| virtual bool | IsCloneable [get] |
| Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]. | |
| virtual bool | CloneNewInstances [get] |
| Whether to create new instances of this mod type via M:Terraria.ModLoader.ModType`2.Clone(`0) or via the default constructor Defaults to false (default constructor). | |
Private Member Functions | |
| void ILoadable. | Load (Mod mod) |
| Called when loading the type. | |
Private Attributes | |
| bool? | _isCloneable |
Definition at line 3 of file FlipperJump.cs.