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TModLoader v1.4.4.9
TModLoader source code documentation
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Represents a style of water that gets drawn, based on factors such as the background. This is used to determine the color of the water, as well as other things as determined by the hooks below. More...
Inheritance diagram for Terraria.ModLoader.ModWaterStyle:
Collaboration diagram for Terraria.ModLoader.ModWaterStyle:Public Member Functions | |
| override void | SetupContent () |
| If you make a new ModType, seal this override, and call M:Terraria.ModLoader.ModType.SetStaticDefaults in it. | |
| int | ChooseWaterfallStyle () |
| The ID of the waterfall style the game should use when this water style is in use. | |
| int | GetSplashDust () |
| The ID of the dust that is created when anything splashes in water. | |
| int | GetDropletGore () |
| The ID of the gore that represents droplets of water falling down from a block. | |
| virtual void | LightColorMultiplier (ref float r, ref float g, ref float b) |
| Allows you to modify the light levels of the tiles behind the water. The light color components will be multiplied by the parameters. | |
| virtual Color | BiomeHairColor () |
| Allows you to change the hair color resulting from the biome hair dye when this water style is in use. | |
| virtual Asset< Texture2D > | GetRainTexture () |
| Returns the texture to be used when drawing rain of this water type. Default uses the vanilla rain texture. | |
| virtual byte | GetRainVariant () |
| Return the variant of rain used. Equal to the offset in the rain texture divided by four. Vanilla rain has three variants per biome, and so vanilla variants range from 0 to 3 * Main.maxLiquidTextures. Default is a random number from 0 to 2, which creates normal vanilla forest biome rain. | |
| virtual void | Load () |
| Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. | |
| virtual bool | IsLoadingEnabled (Mod mod) |
| Allows you to stop M:Terraria.ModLoader.Mod.AddContent(Terraria.ModLoader.ILoadable) from actually adding this content. Useful for items that can be disabled by a config. | |
| virtual void | SetStaticDefaults () |
| Allows you to modify the properties after initial loading has completed. | |
| virtual void | Unload () |
| Allows you to safely unload things you added in M:Terraria.ModLoader.ModType.Load. | |
| string | PrettyPrintName () |
| virtual TModType | Clone (TEntity newEntity) |
| Create a copy of this instanced global. Called when an entity is cloned. | |
| virtual TModType | NewInstance (TEntity entity) |
| Create a new instance of this ModType for a specific entity. | |
Protected Member Functions | |
| override void | Register () |
| virtual void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types. | |
| override void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types. | |
| virtual void | ValidateType () |
| Check for the correct overrides of different hook methods and fields and properties. | |
| TEntity | CreateTemplateEntity () |
Properties | |
| int | Slot [get, set] |
| The ID of the water style. | |
| virtual string | BlockTexture [get] |
| virtual string | SlopeTexture [get] |
| virtual string | Texture [get] |
| The file name of this type's texture file in the mod loader's file space. | |
| Mod | Mod [get, set] |
| The mod this belongs to. | |
| virtual string | Name [get] |
| The internal name of this. | |
| string | FullName [get] |
| The internal name of this, including the mod it is from. | |
| TEntity | Entity [get, set] |
| virtual bool | IsCloneable [get] |
| Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]. | |
| virtual bool | CloneNewInstances [get] |
| Whether to create new instances of this mod type via M:Terraria.ModLoader.ModType`2.Clone(`0) or via the default constructor Defaults to false (default constructor). | |
Private Member Functions | |
| void ILoadable. | Load (Mod mod) |
| Called when loading the type. | |
Private Attributes | |
| bool? | _isCloneable |
Represents a style of water that gets drawn, based on factors such as the background. This is used to determine the color of the water, as well as other things as determined by the hooks below.
Definition at line 14 of file ModWaterStyle.cs.