TModLoader v1.4.4.9
TModLoader source code documentation
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Terraria.ModLoader.ModMapLayer Class Referenceabstract

This class is used to facilitate easily drawing icons and other things over the map. Pylons and spawn/bed icons are examples of vanilla map layers. Use M:Terraria.ModLoader.ModSystem.PreDrawMapIconOverlay(System.Collections.Generic.IReadOnlyList<Terraria.Map.IMapLayer>,Terraria.Map.MapOverlayDrawContext) to selectively hide vanilla layers if needed. More...

+ Inheritance diagram for Terraria.ModLoader.ModMapLayer:
+ Collaboration diagram for Terraria.ModLoader.ModMapLayer:

Public Member Functions

void Draw (ref MapOverlayDrawContext context, ref string text)
 This method is called when this MapLayer is to be drawn. Map layers are drawn after the map itself is drawn. Use M:Terraria.Map.MapOverlayDrawContext.Draw(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,Terraria.DataStructures.SpriteFrame,System.Single,System.Single,Terraria.UI.Alignment) as described in ExampleMod and in vanilla examples for full compatibility and simplicity of code.
 
virtual void Load ()
 Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated.
 
virtual bool IsLoadingEnabled (Mod mod)
 Allows you to stop M:Terraria.ModLoader.Mod.AddContent(Terraria.ModLoader.ILoadable) from actually adding this content. Useful for items that can be disabled by a config.
 
virtual void SetupContent ()
 If you make a new ModType, seal this override, and call M:Terraria.ModLoader.ModType.SetStaticDefaults in it.
 
virtual void SetStaticDefaults ()
 Allows you to modify the properties after initial loading has completed.
 
virtual void Unload ()
 Allows you to safely unload things you added in M:Terraria.ModLoader.ModType.Load.
 
string PrettyPrintName ()
 
virtual TModType Clone (TEntity newEntity)
 Create a copy of this instanced global. Called when an entity is cloned.
 
virtual TModType NewInstance (TEntity entity)
 Create a new instance of this ModType for a specific entity.
 
void Hide ()
 

Protected Member Functions

override void Register ()
 
virtual void InitTemplateInstance ()
 Create dummy objects for instanced mod-types.
 
override void InitTemplateInstance ()
 Create dummy objects for instanced mod-types.
 
virtual void ValidateType ()
 Check for the correct overrides of different hook methods and fields and properties.
 
TEntity CreateTemplateEntity ()
 

Properties

bool Visible = true [get, set]
 
Mod Mod [get, set]
 The mod this belongs to.
 
virtual string Name [get]
 The internal name of this.
 
string FullName [get]
 The internal name of this, including the mod it is from.
 
TEntity Entity [get, set]
 
virtual bool IsCloneable [get]
 Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference].
 
virtual bool CloneNewInstances [get]
 Whether to create new instances of this mod type via M:Terraria.ModLoader.ModType`2.Clone(`0) or via the default constructor Defaults to false (default constructor).
 

Private Member Functions

void ILoadable. Load (Mod mod)
 Called when loading the type.
 

Private Attributes

bool? _isCloneable
 

Detailed Description

This class is used to facilitate easily drawing icons and other things over the map. Pylons and spawn/bed icons are examples of vanilla map layers. Use M:Terraria.ModLoader.ModSystem.PreDrawMapIconOverlay(System.Collections.Generic.IReadOnlyList<Terraria.Map.IMapLayer>,Terraria.Map.MapOverlayDrawContext) to selectively hide vanilla layers if needed.

Definition at line 8 of file ModMapLayer.cs.


The documentation for this class was generated from the following file: