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TModLoader v1.4.4.9
TModLoader source code documentation
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Used when attempting to add an item to the player's inventory, but it cannot fit so it spawns in the world instead.
Used in vanilla when a fished item can't fit in the player's inventory.
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Inheritance diagram for Terraria.DataStructures.EntitySource_OverfullInventory:
Collaboration diagram for Terraria.DataStructures.EntitySource_OverfullInventory:Public Member Functions | |
| EntitySource_OverfullInventory (Player player, string? context=null) | |
Static Package Functions | |
| static ? IEntitySource | GetGoreFallback () |
| static FallbackSourceRef | PushFallback (IEntitySource source) |
Properties | |
| Player | Player [get] |
| string? | Context [get] |
| Additional context identifier, particularly useful for set bonuses or accessory affects. See T:Terraria.ID.ItemSourceID and T:Terraria.ID.ProjectileSourceID for vanilla uses. | |
Static Private Attributes | |
| static ? IEntitySource | _goreFallback |
Used when attempting to add an item to the player's inventory, but it cannot fit so it spawns in the world instead.
Used in vanilla when a fished item can't fit in the player's inventory.
Definition at line 7 of file EntitySource_OverfullInventory.cs.