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TModLoader v1.4.4.9
TModLoader source code documentation
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Collaboration diagram for Terraria.ID.ArmorIDs.Legs.Sets:Static Public Attributes | |
| static SetFactory | Factory = new SetFactory(EquipLoader.nextEquip[EquipType.Legs]) |
| static List< int > | MannequinIncompatible = new List<int>() |
| Unused. Used for old (Womm)annequins (F:Terraria.ID.TileID.Mannequin). | |
| static bool[] | IncompatibleWithFrogLeg = Factory.CreateBoolSet(106, 143, 217, 222, 226, 228, 138) |
If true for a given T:Terraria.ID.ArmorIDs.Legs, then that equip will force F:Terraria.ID.ArmorIDs.Shoe.FrogLeg to not draw when equipped. Defaults to false. | |
| static bool[] | OverridesLegs = Factory.CreateBoolSet(67, 106, 138, 140, 143, 217, 222, 226, 228) |
If true for a given T:Terraria.ID.ArmorIDs.Legs, then that equip will hide T:Terraria.ID.ArmorIDs.Shoe equips when equipped. Defaults to false. | |
| static bool[] | HidesTopSkin = Factory.CreateBoolSet() |
If true for a given T:Terraria.ID.ArmorIDs.Legs, then that equip will hide the player's torso, arm, and hand skins when equipped. Defaults to false. | |
| static bool[] | HidesBottomSkin = Factory.CreateBoolSet(20, 21) |
If true for a given T:Terraria.ID.ArmorIDs.Legs, then that equip will hide the player's leg skin when equipped. Defaults to false. | |
Definition at line 1188 of file ArmorIDs.cs.