TModLoader v1.4.4.9
TModLoader source code documentation
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Terraria.ID.ArmorIDs.Legs.Sets Class Reference
+ Collaboration diagram for Terraria.ID.ArmorIDs.Legs.Sets:

Static Public Attributes

static SetFactory Factory = new SetFactory(EquipLoader.nextEquip[EquipType.Legs])
 
static List< int > MannequinIncompatible = new List<int>()
 Unused. Used for old (Womm)annequins (F:Terraria.ID.TileID.Mannequin).
 
static bool[] IncompatibleWithFrogLeg = Factory.CreateBoolSet(106, 143, 217, 222, 226, 228, 138)
 If true for a given T:Terraria.ID.ArmorIDs.Legs, then that equip will force F:Terraria.ID.ArmorIDs.Shoe.FrogLeg to not draw when equipped.
Defaults to false.
 
static bool[] OverridesLegs = Factory.CreateBoolSet(67, 106, 138, 140, 143, 217, 222, 226, 228)
 If true for a given T:Terraria.ID.ArmorIDs.Legs, then that equip will hide T:Terraria.ID.ArmorIDs.Shoe equips when equipped.
Defaults to false.
 
static bool[] HidesTopSkin = Factory.CreateBoolSet()
 If true for a given T:Terraria.ID.ArmorIDs.Legs, then that equip will hide the player's torso, arm, and hand skins when equipped.
Defaults to false.
 
static bool[] HidesBottomSkin = Factory.CreateBoolSet(20, 21)
 If true for a given T:Terraria.ID.ArmorIDs.Legs, then that equip will hide the player's leg skin when equipped.
Defaults to false.
 

Detailed Description

Definition at line 1188 of file ArmorIDs.cs.


The documentation for this class was generated from the following file: