Definition at line 13781 of file Projectile.cs.
13782 {
13783
13784 Rectangle
result =
default(Rectangle);
13787 {
13789 }
13791 {
13794 }
13796 {
13798 }
13800 {
13802 }
13804 {
13806 }
13809 }
Vector2 position
The position of this Entity in world coordinates.
int width
The width of this Entity's hitbox, in pixels.
int height
The height of this Entity's hitbox, in pixels.
static void ModifyDamageHitbox(Projectile projectile, ref Rectangle hitbox)
This serves as the central class from which projectile-related functions are carried out....
int aiStyle
Selects which vanilla code to use for the AI method. Vanilla projectile AI styles are enumerated in t...
float[] localAI
Acts like F:Terraria.Projectile.ai, but does not sync to the server. Many vanilla T:Terraria....
int type
The Projectile ID of this projectile. The Projectile ID is a unique number assigned to each Projectil...
References Terraria.Projectile.aiStyle, Terraria.Entity.height, Terraria.Projectile.localAI, Terraria.ModLoader.ProjectileLoader.ModifyDamageHitbox(), Terraria.Entity.position, Terraria.Utils.Remap(), Terraria.Projectile.type, and Terraria.Entity.width.
Referenced by Terraria.Projectile.Damage().