49715 {
49720 {
49724 }
49725 else if (
type == 773)
49726 {
49730 }
49732 {
49736 }
49738 {
49741 }
49742 else if (
type == 681)
49743 {
49746 }
49748 {
49751 }
49753 {
49756 }
49758 {
49761 }
49763 {
49766 }
49768 {
49770 {
49772 }
49775 }
49777 {
49780 }
49781 }
int damage
This will always be set in Projectile.NewProjectile based on the weapons damage and player stat modif...
float[] ai
An array with 3 slots used for any sort of data storage, which is occasionally synced to the server....
int alpha
How transparent to draw this projectile. 0 to 255. 255 is completely transparent. ExampleBulletsets...
float knockBack
This will always be set in Projectile.NewProjectile based on the weapons knockback and player stat mo...
int type
The Projectile ID of this projectile. The Projectile ID is a unique number assigned to each Projectil...
bool tileCollide
If true, the projectile will collide with tiles, usually bouncing or killing the tile depending on M:...
void Resize(int newWidth, int newHeight)
Changes the F:Terraria.Entity.width and F:Terraria.Entity.height of the projectile while preserving t...