76592 {
76593
76594
76595
76596
76597
76598
76599
76600
76601
76602
76605 _ = scanAreaStart.X / 2;
76606 _ = scanAreaEnd.X / 2;
76610 {
76612 }
76613 else if (
ai[0] == 1
f)
76614 {
76617 }
76618 }
int width
The width of this Entity's hitbox, in pixels.
void CreateImpactExplosion2_SleepyOctopod(Vector2 explosionOrigin, bool causedShockwaves)
void CreateImpactExplosion(int dustAmountMultiplier, Vector2 explosionOrigin, ref Point scanAreaStart, ref Point scanAreaEnd, int explosionRange, out bool causedShockwaves)
float[] ai
An array with 3 slots used for any sort of data storage, which is occasionally synced to the server....