76237 {
76238
76239
76240
76241
76242 int num = Main.projFrames[
type];
76246 {
76248 }
76250 {
76252 }
76254 {
76257 {
76259 return;
76260 }
76261 }
76262 DelegateMethods.v3_1 =
new Vector3(1.3
f, 0.9
f, 0.2
f);
76263 Utils.PlotTileLine(
base.Top,
base.Bottom, 2
f, DelegateMethods.CastLightOpen);
76264 }
int alpha
How transparent to draw this projectile. 0 to 255. 255 is completely transparent. ExampleBulletsets...
float[] localAI
Acts like F:Terraria.Projectile.ai, but does not sync to the server. Many vanilla T:Terraria....
int frame
The frame number in the spritesheet that this projectile will be drawn with. Assign in M:Terraria....
int type
The Projectile ID of this projectile. The Projectile ID is a unique number assigned to each Projectil...
int frameCounter
Used as a timer to decide when to change F:Terraria.Projectile.frame. Defaults to 0.