44659 {
44660
44661
44662
44663
44664
44665
44666
44667
44668
44669
44670
44671
44672
44673
44674
44675
44676
44677
44678
44679
44680
44681
44682
44683
44684
44685
44686
44687
44688
44689
44690
44691
44692
44693
44694
44695
44696
44697
44698
44699
44700
44701
44702
44703
44704
44705
44706
44707
44708
44709
44711 {
44714 }
44721 {
44723 return;
44724 }
44730 float num7 = ((velocity.X > 0
f) ? 1 : (-1));
44735 {
44737 }
44747 {
44751 }
44753 {
44760 {
44762 }
44763 for (
int i = 0; i <
num3; i++)
44764 {
44766 }
44771 }
44773 }
static SlotId PlaySound(in SoundStyle? style, Vector2? position=null, SoundUpdateCallback? updateCallback=null)
Attempts to play a sound style with the provided sound style (if it's not null), and returns a valid ...
Vector2 velocity
The velocity of this Entity in world coordinates per tick.
static readonly SoundStyle Item169
int owner
The index of the player who owns this projectile. In Multiplayer, Clients "own" projectiles that they...
float[] ai
An array with 3 slots used for any sort of data storage, which is occasionally synced to the server....
float[] localAI
Acts like F:Terraria.Projectile.ai, but does not sync to the server. Many vanilla T:Terraria....
int type
The Projectile ID of this projectile. The Projectile ID is a unique number assigned to each Projectil...
float rotation
Rotation of the projectile. Radians not Degrees. Use T:Microsoft.Xna.Framework.MathHelper if you want...
static FinalFractalProfile GetFinalFractalProfile(int usedSwordId)