TModLoader v1.4.4.9
TModLoader source code documentation
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◆ magic

bool Terraria.Projectile.magic
getsetpackage

Definition at line 507 of file Projectile.cs.

508 {
509 get
510 {
512 }
513 set
514 {
515 if (value)
516 {
518 }
519 else if (DamageType == DamageClass.Magic)
520 {
522 }
523 }
524 }
static DamageClass Default
Default damage class for non-classed weapons and items, does not benefit from Generic bonuses.
T:Terraria.ModLoader.DamageClass is used to determine the application of item effects,...
bool CountsAsClass(DamageClass damageClass)
This is used to check if the projectile is considered to be a member of a specified T:Terraria....
DamageClass DamageType
The damage type assigned to this projectile, represented as a DamageClass. Leave blank or use DamageC...

Referenced by Terraria.Projectile.Damage(), Terraria.Projectile.ghostHeal(), Terraria.Projectile.ghostHurt(), and Terraria.Projectile.SetDefaults().