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TModLoader v1.4.4.9
TModLoader source code documentation
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This class serves as a place for you to customize how the vanilla resource displays (Classic, Fancy and Bars) are drawn.
For implementing your own resource displays, use T:Terraria.ModLoader.ModResourceDisplaySet.
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Inheritance diagram for Terraria.ModLoader.ModResourceOverlay:
Collaboration diagram for Terraria.ModLoader.ModResourceOverlay:Public Member Functions | |
| override void | SetupContent () |
| If you make a new ModType, seal this override, and call M:Terraria.ModLoader.ModType.SetStaticDefaults in it. | |
| virtual bool | PreDrawResource (ResourceOverlayDrawContext context) |
| Allows you to draw below any resource (hearts, stars, bars or panels) in a display set. | |
| virtual void | PostDrawResource (ResourceOverlayDrawContext context) |
| Allows you to draw on top of any resource (hearts, stars, bars or panels) in a display set. | |
| virtual bool | PreDrawResourceDisplay (PlayerStatsSnapshot snapshot, IPlayerResourcesDisplaySet displaySet, bool drawingLife, ref Color textColor, out bool drawText) |
| Allows you to draw before the resources (hearts, stars, bars and/or panels) in a display set are drawn. If you want to implement your own display set, it is recommended to use T:Terraria.ModLoader.ModResourceDisplaySet instead of this hook. | |
| virtual void | PostDrawResourceDisplay (PlayerStatsSnapshot snapshot, IPlayerResourcesDisplaySet displaySet, bool drawingLife, Color textColor, bool drawText) |
| Allows you to draw after the resources (hearts, stars, bars and/or panels) in a display set are drawn. | |
| virtual bool | DisplayHoverText (PlayerStatsSnapshot snapshot, IPlayerResourcesDisplaySet displaySet, bool drawingLife) |
| Allows you to specify if the hover text for a resource (life or mana) should be displayed. | |
| virtual void | Load () |
| Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. | |
| virtual bool | IsLoadingEnabled (Mod mod) |
| Allows you to stop M:Terraria.ModLoader.Mod.AddContent(Terraria.ModLoader.ILoadable) from actually adding this content. Useful for items that can be disabled by a config. | |
| virtual void | SetStaticDefaults () |
| Allows you to modify the properties after initial loading has completed. | |
| virtual void | Unload () |
| Allows you to safely unload things you added in M:Terraria.ModLoader.ModType.Load. | |
| string | PrettyPrintName () |
| virtual TModType | Clone (TEntity newEntity) |
| Create a copy of this instanced global. Called when an entity is cloned. | |
| virtual TModType | NewInstance (TEntity entity) |
| Create a new instance of this ModType for a specific entity. | |
Protected Member Functions | |
| override void | Register () |
| virtual void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types. | |
| override void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types. | |
| virtual void | ValidateType () |
| Check for the correct overrides of different hook methods and fields and properties. | |
| TEntity | CreateTemplateEntity () |
Properties | |
| int | Type [get, set] |
| Mod | Mod [get, set] |
| The mod this belongs to. | |
| virtual string | Name [get] |
| The internal name of this. | |
| string | FullName [get] |
| The internal name of this, including the mod it is from. | |
| TEntity | Entity [get, set] |
| virtual bool | IsCloneable [get] |
| Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]. | |
| virtual bool | CloneNewInstances [get] |
| Whether to create new instances of this mod type via M:Terraria.ModLoader.ModType`2.Clone(`0) or via the default constructor Defaults to false (default constructor). | |
Private Member Functions | |
| void ILoadable. | Load (Mod mod) |
| Called when loading the type. | |
Private Attributes | |
| bool? | _isCloneable |
This class serves as a place for you to customize how the vanilla resource displays (Classic, Fancy and Bars) are drawn.
For implementing your own resource displays, use T:Terraria.ModLoader.ModResourceDisplaySet.
Definition at line 11 of file ModResourceOverlay.cs.