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TModLoader v1.4.4.9
TModLoader source code documentation
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This class allows you to define custom hair styles for a player, controlling the associated gender and unlock conditions. More...
Inheritance diagram for Terraria.ModLoader.ModHair:
Collaboration diagram for Terraria.ModLoader.ModHair:Public Member Functions | |
| override void | SetupContent () |
| If you make a new ModType, seal this override, and call M:Terraria.ModLoader.ModType.SetStaticDefaults in it. | |
| virtual void | AutoStaticDefaults () |
| Automatically sets certain static defaults. Override this if you do not want the properties to be set for you. | |
| virtual IEnumerable< Condition > | GetUnlockConditions () |
| Gets the unlock conditions for this hairstyle. No conditions by default. These conditions are used exclusively for the Stylist UI in-game; see P:Terraria.ModLoader.ModHair.AvailableDuringCharacterCreation for character creation. | |
| virtual void | Load () |
| Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. | |
| virtual bool | IsLoadingEnabled (Mod mod) |
| Allows you to stop M:Terraria.ModLoader.Mod.AddContent(Terraria.ModLoader.ILoadable) from actually adding this content. Useful for items that can be disabled by a config. | |
| virtual void | SetStaticDefaults () |
| Allows you to modify the properties after initial loading has completed. | |
| virtual void | Unload () |
| Allows you to safely unload things you added in M:Terraria.ModLoader.ModType.Load. | |
| string | PrettyPrintName () |
| virtual TModType | Clone (TEntity newEntity) |
| Create a copy of this instanced global. Called when an entity is cloned. | |
| virtual TModType | NewInstance (TEntity entity) |
| Create a new instance of this ModType for a specific entity. | |
Protected Member Functions | |
| override void | Register () |
| virtual void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types. | |
| override void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types. | |
| virtual void | ValidateType () |
| Check for the correct overrides of different hook methods and fields and properties. | |
| TEntity | CreateTemplateEntity () |
Properties | |
| int | Type [get, set] |
| virtual string | AltTexture [get] |
| The path to the alternative texture used for when the hair is covered by a hat. | |
| virtual Gender | RandomizedCharacterCreationGender [get] |
| Used to set the character gender based on hairstyle when randomizing a new character. If F:Terraria.ModLoader.Gender.Unspecified, the gender will be randomly rolled. Note that all hairstyles can be selected with either gender. This is just a default for quick randomization. | |
| virtual bool | AvailableDuringCharacterCreation [get] |
| Determines whether this hairstyle is available during character creation. This is distinctly different from M:Terraria.ModLoader.ModHair.GetUnlockConditions, which determines whether the hairstyle is available in-game in the Stylist UI. | |
| virtual string | Texture [get] |
| The file name of this type's texture file in the mod loader's file space. | |
| Mod | Mod [get, set] |
| The mod this belongs to. | |
| virtual string | Name [get] |
| The internal name of this. | |
| string | FullName [get] |
| The internal name of this, including the mod it is from. | |
| TEntity | Entity [get, set] |
| virtual bool | IsCloneable [get] |
| Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]. | |
| virtual bool | CloneNewInstances [get] |
| Whether to create new instances of this mod type via M:Terraria.ModLoader.ModType`2.Clone(`0) or via the default constructor Defaults to false (default constructor). | |
Private Member Functions | |
| void ILoadable. | Load (Mod mod) |
| Called when loading the type. | |
Private Attributes | |
| bool? | _isCloneable |
This class allows you to define custom hair styles for a player, controlling the associated gender and unlock conditions.
Definition at line 11 of file ModHair.cs.