TModLoader v1.4.4.9
TModLoader source code documentation
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Terraria.ModLoader.ModBossBarStyle Class Referenceabstract

A class that is used to swap out the entire boss bar display system with your own implementation. More...

+ Inheritance diagram for Terraria.ModLoader.ModBossBarStyle:
+ Collaboration diagram for Terraria.ModLoader.ModBossBarStyle:

Public Member Functions

override void SetupContent ()
 If you make a new ModType, seal this override, and call M:Terraria.ModLoader.ModType.SetStaticDefaults in it.
 
virtual void Update (IBigProgressBar currentBar, ref BigProgressBarInfo info)
 Runs after update code for boss bars (skipped if PreventUpdate returns true), can be used to identify which NPCs to draw.
 
virtual void OnSelected ()
 Called when this ModBossBarStyle is selected.
 
virtual void OnDeselected ()
 Called when this ModBossBarStyle is deselected.
 
virtual void Draw (SpriteBatch spriteBatch, IBigProgressBar currentBar, BigProgressBarInfo info)
 Runs after draw code for boss bars (skipped if PreventDraw returns true), can be used to draw your own bars, or reinvoke draw for currently selected-to-draw bar.
 
virtual void Load ()
 Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated.
 
virtual bool IsLoadingEnabled (Mod mod)
 Allows you to stop M:Terraria.ModLoader.Mod.AddContent(Terraria.ModLoader.ILoadable) from actually adding this content. Useful for items that can be disabled by a config.
 
virtual void SetStaticDefaults ()
 Allows you to modify the properties after initial loading has completed.
 
virtual void Unload ()
 Allows you to safely unload things you added in M:Terraria.ModLoader.ModType.Load.
 
string PrettyPrintName ()
 
virtual TModType Clone (TEntity newEntity)
 Create a copy of this instanced global. Called when an entity is cloned.
 
virtual TModType NewInstance (TEntity entity)
 Create a new instance of this ModType for a specific entity.
 

Protected Member Functions

override void Register ()
 
virtual void InitTemplateInstance ()
 Create dummy objects for instanced mod-types.
 
override void InitTemplateInstance ()
 Create dummy objects for instanced mod-types.
 
virtual void ValidateType ()
 Check for the correct overrides of different hook methods and fields and properties.
 
TEntity CreateTemplateEntity ()
 

Properties

bool IsSelected [get]
 Checks if the selected style matches this ModBossBarStyle.
 
virtual string DisplayName [get]
 Controls the name that shows up in the menu selection. If not overridden, it will use this mod's display name.
 
virtual bool PreventUpdate [get]
 Return true to skip update code for boss bars. Useful if you want to use your own code for finding out which NPCs to track. Returns false by default.
 
virtual bool PreventDraw [get]
 Return true to skip draw code for boss bars. Useful if you want to use your own code for drawing boss bars. Returns false by default.
 
Mod Mod [get, set]
 The mod this belongs to.
 
virtual string Name [get]
 The internal name of this.
 
string FullName [get]
 The internal name of this, including the mod it is from.
 
TEntity Entity [get, set]
 
virtual bool IsCloneable [get]
 Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference].
 
virtual bool CloneNewInstances [get]
 Whether to create new instances of this mod type via M:Terraria.ModLoader.ModType`2.Clone(`0) or via the default constructor Defaults to false (default constructor).
 

Private Member Functions

void ILoadable. Load (Mod mod)
 Called when loading the type.
 

Private Attributes

bool? _isCloneable
 

Detailed Description

A class that is used to swap out the entire boss bar display system with your own implementation.

Definition at line 9 of file ModBossBarStyle.cs.


The documentation for this class was generated from the following file: