Definition at line 38131 of file Player.cs.
38132 {
38137 {
38138 return item;
38139 }
38142 {
38143 return item;
38144 }
38146 {
38149 }
38150 if (item.FitsAmmoSlot())
38151 {
38153 if (item.type == 0 || item.stack == 0)
38154 {
38155 return new Item();
38156 }
38157 }
38158 for (
int i =
num2; i < 50; i++)
38159 {
38162 {
38164 }
38166 {
38167 return new Item();
38168 }
38169 }
38171 {
38172 for (
int j = 0;
j < 10;
j++)
38173 {
38175 {
38176 return new Item();
38177 }
38178 }
38179 }
38181 {
38182 for (
int k = 0;
k <
num;
k++)
38183 {
38185 {
38186 return new Item();
38187 }
38188 }
38189 }
38190 else
38191 {
38193 {
38195 {
38196 return new Item();
38197 }
38198 }
38199 }
38201 {
38202 return new Item();
38203 }
38204 return item;
38205 }
Item[] item
The items this chest contains. F:Terraria.Chest.maxItems elements long.
bool CanVoidVaultAccept(Item item)
bool GetItem_FillEmptyInventorySlot(int plr, Item newItem, GetItemSettings settings, Item returnItem, int i)
bool HasItem(int type)
Checks if the player has the specified item in their F:Terraria.Player.inventory. Does not check Vo...
bool GetItem_VoidVault(int plr, Item[] inventory, Item newItem, GetItemSettings settings, Item returnItem)
bool GetItem_FillIntoOccupiedSlot(int plr, Item newItem, GetItemSettings settings, Item returnItem, int i)
Item FillAmmo(int plr, Item newItem, GetItemSettings settings)
References Terraria.Player.bank4, Terraria.Player.CanVoidVaultAccept(), Terraria.Player.FillAmmo(), Terraria.Item.FitsAmmoSlot(), Terraria.Player.GetItem_FillEmptyInventorySlot(), Terraria.Player.GetItem_FillIntoOccupiedSlot(), Terraria.Player.GetItem_VoidVault(), Terraria.Player.HasItem(), Terraria.Player.IsVoidVaultEnabled, Terraria.Chest.item, Terraria.Item.stack, and Terraria.Item.type.
Referenced by Terraria.Lang.BartenderHelpText(), Terraria.Player.dropItemCheck(), Terraria.Player.DropSelectedItem(), Terraria.Player.GetAnglerReward(), Terraria.Player.GetDyeTraderReward(), Terraria.Initializers.UILinksInitializer.Load(), Terraria.UI.ChestUI.LootAll(), Terraria.Player.PickupItem(), and Terraria.Player.PutItemInInventoryFromItemUsage().