Definition at line 7679 of file Player.cs.
7680 {
7682 {
7683 return;
7684 }
7685 bool num = armorItem.wingSlot > 0 || armorItem.type == 934 || armorItem.type == 4341 || armorItem.type == 5126 || armorItem.type == 4563 || armorItem.type == 1987;
7688 {
7690 }
7692 {
7693 return;
7694 }
7696 {
7698 }
7700 {
7702 }
7704 {
7706 {
7708 }
7710 {
7712 }
7713 else
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7717 }
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7725 {
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7728 else
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7736 }
7738 {
7740 }
7742 {
7744 }
7746 {
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7755 else
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7759 }
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7765 {
7767 {
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7770 else
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7807 }
static bool[] DrawInTailLayer
If true for a given T:Terraria.ID.ArmorIDs.Back, then that equip will draw in the player's tail layer...
static bool[] DrawInBackpackLayer
If true for a given T:Terraria.ID.ArmorIDs.Back, then that equip will draw in the player's backpack l...
static bool[] DrawInFrontOfBackArmLayer
If true for a given T:Terraria.ID.ArmorIDs.Balloon, then that equip will draw in the player's front b...
static bool[] DrawInFaceFlowerLayer
If true for a given T:Terraria.ID.ArmorIDs.Face, then that equip will draw in the face flower layer (...
static bool[] DrawInFaceHeadLayer
If true for a given T:Terraria.ID.ArmorIDs.Face, then that equip will draw in the face head layer (F:...
static readonly int Count
References Terraria.Player.cAngelHalo, Terraria.Player.cBack, Terraria.Player.cBackpack, Terraria.Player.cBalloon, Terraria.Player.cBalloonFront, Terraria.Player.cBeard, Terraria.Player.cCarpet, Terraria.Player.cFace, Terraria.Player.cFaceFlower, Terraria.Player.cFaceHead, Terraria.Player.cFlameWaker, Terraria.Player.cFloatingTube, Terraria.Player.cFront, Terraria.Player.cHandOff, Terraria.Player.cHandOn, Terraria.Player.cLeinShampoo, Terraria.Player.cMinion, Terraria.Player.cNeck, Terraria.ID.ArmorIDs.Shield.Count, Terraria.Player.cPortableStool, Terraria.Player.cShield, Terraria.Player.cShieldFallback, Terraria.Player.cShoe, Terraria.Player.cTail, Terraria.Player.cUnicornHorn, Terraria.Player.cWaist, Terraria.Player.cWings, Terraria.ID.ArmorIDs.Back.Sets.DrawInBackpackLayer, Terraria.ID.ArmorIDs.Face.Sets.DrawInFaceFlowerLayer, Terraria.ID.ArmorIDs.Face.Sets.DrawInFaceHeadLayer, Terraria.ID.ArmorIDs.Balloon.Sets.DrawInFrontOfBackArmLayer, and Terraria.ID.ArmorIDs.Back.Sets.DrawInTailLayer.
Referenced by Terraria.Player.UpdateDyes().