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TModLoader v1.4.4.9
TModLoader source code documentation
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Inheritance diagram for Terraria.ModLoader.PlayerDrawLayerSlot:
Collaboration diagram for Terraria.ModLoader.PlayerDrawLayerSlot:Public Member Functions | |
| override Position | GetDefaultPosition () |
| override bool | GetDefaultVisibility (PlayerDrawSet drawInfo) |
| Returns the layer's default visibility. This is usually called as a layer is queued for drawing, but modders can call it too for information. | |
| void | Hide () |
| void | DrawWithTransformationAndChildren (ref PlayerDrawSet drawInfo) |
| override void | SetupContent () |
| If you make a new ModType, seal this override, and call M:Terraria.ModLoader.ModType.SetStaticDefaults in it. | |
| override string | ToString () |
| virtual void | Load () |
| Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. | |
| virtual bool | IsLoadingEnabled (Mod mod) |
| Allows you to stop M:Terraria.ModLoader.Mod.AddContent(Terraria.ModLoader.ILoadable) from actually adding this content. Useful for items that can be disabled by a config. | |
| virtual void | SetStaticDefaults () |
| Allows you to modify the properties after initial loading has completed. | |
| virtual void | Unload () |
| Allows you to safely unload things you added in M:Terraria.ModLoader.ModType.Load. | |
| string | PrettyPrintName () |
| virtual TModType | Clone (TEntity newEntity) |
| Create a copy of this instanced global. Called when an entity is cloned. | |
| virtual TModType | NewInstance (TEntity entity) |
| Create a new instance of this ModType for a specific entity. | |
Protected Member Functions | |
| override void | Draw (ref PlayerDrawSet drawInfo) |
| override void | Register () |
| virtual void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types. | |
| override void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types. | |
| virtual void | ValidateType () |
| Check for the correct overrides of different hook methods and fields and properties. | |
| TEntity | CreateTemplateEntity () |
Package Functions | |
| PlayerDrawLayerSlot (PlayerDrawLayer layer, Multiple.Condition cond, int slot) | |
| void | AddChildBefore (PlayerDrawLayer child) |
| void | AddChildAfter (PlayerDrawLayer child) |
| void | ClearChildren () |
| void | ResetVisibility (PlayerDrawSet drawInfo) |
Properties | |
| PlayerDrawLayer | Layer [get] |
| Multiple.Condition | Condition [get] |
| override string | Name [get] |
| The internal name of this instance. | |
| bool | Visible = true [get, private set] |
| virtual Transformation | Transform [get] |
| IReadOnlyList< PlayerDrawLayer > | ChildrenBefore [get] |
| IReadOnlyList< PlayerDrawLayer > | ChildrenAfter [get] |
| virtual bool | IsHeadLayer [get] |
| Returns whether or not this layer should be rendered for the minimap icon. | |
| Mod | Mod [get, set] |
| The mod this belongs to. | |
| string | FullName [get] |
| The internal name of this, including the mod it is from. | |
| TEntity | Entity [get, set] |
| virtual bool | IsCloneable [get] |
| Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]. | |
| virtual bool | CloneNewInstances [get] |
| Whether to create new instances of this mod type via M:Terraria.ModLoader.ModType`2.Clone(`0) or via the default constructor Defaults to false (default constructor). | |
Private Member Functions | |
| void ILoadable. | Load (Mod mod) |
| Called when loading the type. | |
Private Attributes | |
| readonly int | _slot |
| readonly List< PlayerDrawLayer > | _childrenBefore = new List<PlayerDrawLayer>() |
| readonly List< PlayerDrawLayer > | _childrenAfter = new List<PlayerDrawLayer>() |
| bool? | _isCloneable |
Definition at line 7 of file PlayerDrawLayerSlot.cs.