TModLoader v1.4.4.9
TModLoader source code documentation
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Terraria.ModLoader.PlayerDrawLayerSlot Class Reference
+ Inheritance diagram for Terraria.ModLoader.PlayerDrawLayerSlot:
+ Collaboration diagram for Terraria.ModLoader.PlayerDrawLayerSlot:

Public Member Functions

override Position GetDefaultPosition ()
 
override bool GetDefaultVisibility (PlayerDrawSet drawInfo)
 Returns the layer's default visibility. This is usually called as a layer is queued for drawing, but modders can call it too for information.
 
void Hide ()
 
void DrawWithTransformationAndChildren (ref PlayerDrawSet drawInfo)
 
override void SetupContent ()
 If you make a new ModType, seal this override, and call M:Terraria.ModLoader.ModType.SetStaticDefaults in it.
 
override string ToString ()
 
virtual void Load ()
 Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated.
 
virtual bool IsLoadingEnabled (Mod mod)
 Allows you to stop M:Terraria.ModLoader.Mod.AddContent(Terraria.ModLoader.ILoadable) from actually adding this content. Useful for items that can be disabled by a config.
 
virtual void SetStaticDefaults ()
 Allows you to modify the properties after initial loading has completed.
 
virtual void Unload ()
 Allows you to safely unload things you added in M:Terraria.ModLoader.ModType.Load.
 
string PrettyPrintName ()
 
virtual TModType Clone (TEntity newEntity)
 Create a copy of this instanced global. Called when an entity is cloned.
 
virtual TModType NewInstance (TEntity entity)
 Create a new instance of this ModType for a specific entity.
 

Protected Member Functions

override void Draw (ref PlayerDrawSet drawInfo)
 
override void Register ()
 
virtual void InitTemplateInstance ()
 Create dummy objects for instanced mod-types.
 
override void InitTemplateInstance ()
 Create dummy objects for instanced mod-types.
 
virtual void ValidateType ()
 Check for the correct overrides of different hook methods and fields and properties.
 
TEntity CreateTemplateEntity ()
 

Package Functions

 PlayerDrawLayerSlot (PlayerDrawLayer layer, Multiple.Condition cond, int slot)
 
void AddChildBefore (PlayerDrawLayer child)
 
void AddChildAfter (PlayerDrawLayer child)
 
void ClearChildren ()
 
void ResetVisibility (PlayerDrawSet drawInfo)
 

Properties

PlayerDrawLayer Layer [get]
 
Multiple.Condition Condition [get]
 
override string Name [get]
 The internal name of this instance.
 
bool Visible = true [get, private set]
 
virtual Transformation Transform [get]
 
IReadOnlyList< PlayerDrawLayerChildrenBefore [get]
 
IReadOnlyList< PlayerDrawLayerChildrenAfter [get]
 
virtual bool IsHeadLayer [get]
 Returns whether or not this layer should be rendered for the minimap icon.
 
Mod Mod [get, set]
 The mod this belongs to.
 
string FullName [get]
 The internal name of this, including the mod it is from.
 
TEntity Entity [get, set]
 
virtual bool IsCloneable [get]
 Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference].
 
virtual bool CloneNewInstances [get]
 Whether to create new instances of this mod type via M:Terraria.ModLoader.ModType`2.Clone(`0) or via the default constructor Defaults to false (default constructor).
 

Private Member Functions

void ILoadable. Load (Mod mod)
 Called when loading the type.
 

Private Attributes

readonly int _slot
 
readonly List< PlayerDrawLayer_childrenBefore = new List<PlayerDrawLayer>()
 
readonly List< PlayerDrawLayer_childrenAfter = new List<PlayerDrawLayer>()
 
bool? _isCloneable
 

Detailed Description

Definition at line 7 of file PlayerDrawLayerSlot.cs.


The documentation for this class was generated from the following file: