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| void | DrawPlayers (Camera camera, IEnumerable< Player > players) |
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| void | DrawPlayerHead (Camera camera, Player drawPlayer, Vector2 position, float alpha=1f, float scale=1f, Color borderColor=default(Color)) |
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| void | DrawPlayer (Camera camera, Player drawPlayer, Vector2 position, float rotation, Vector2 rotationOrigin, float shadow=0f, float scale=1f) |
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| void | CreateOutlines (float alpha, float scale, Color borderColor) |
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| void | DrawPlayerInternal (Camera camera, Player drawPlayer, Vector2 position, float rotation, Vector2 rotationOrigin, float shadow=0f, float alpha=1f, float scale=1f, bool headOnly=false) |
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| void | DrawPlayerFull (Camera camera, Player drawPlayer) |
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| void | DrawPlayerStoned (Camera camera, Player drawPlayer, Vector2 position) |
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| void | DrawGhost (Camera camera, Player drawPlayer, Vector2 position, float shadow=0f) |
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Definition at line 12 of file LegacyPlayerRenderer.cs.
The documentation for this class was generated from the following file: