terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Here is a list of all namespace enums with links to the namespace documentation for each enum:
- p -
PaddingMode :
System.Security.Cryptography
ParameterAttributes :
System.Reflection
ParseFailureKind :
System
ParseFlags :
System
ParseResult :
Newtonsoft.Json.Utilities
ParserTimeZone :
Newtonsoft.Json.Utilities
ParsingError :
System
ParticleOrchestraType :
Terraria.GameContent.Drawing
PartyHatColor :
Terraria
PbeEncryptionAlgorithm :
System.Security.Cryptography
PermissionState :
System.Security.Permissions
PersistentListenerMode :
UnityEngine.Events
PInfo :
System.Reflection
PInvokeAttributes :
System.Reflection
PlaneIntersectionType :
Microsoft.Xna.Framework
PlatformID :
System
PlatformType :
ReLogic.OS
PlayerIndex :
Microsoft.Xna.Framework
PlayerSpawnContext :
Terraria
PointerType :
UnityEngine
PolicyEnforcement :
System.Security.Authentication.ExtendedProtection
PopupTextContext :
Terraria
PowerLineStatus :
Microsoft.Xna.Framework
PowerPermissionLevel :
Terraria.GameContent.Creative
PresentInterval :
Microsoft.Xna.Framework.Graphics
PreserveReferencesHandling :
Newtonsoft.Json
PresetProfiles :
Terraria.GameInput
PrimitiveTypeCode :
Newtonsoft.Json.Utilities
Priority :
Unity.IO.LowLevel.Unsafe
ProcessingState :
Unity.IO.LowLevel.Unsafe
ProcessorArchitecture :
System.Reflection
ProcessPriorityClass :
System.Diagnostics
ProcessWindowStyle :
System.Diagnostics
ProgressBarColor :
NaughtyAttributes
PropertyAttributes :
System.Reflection
PropertyTabScope :
System.ComponentModel
ProtocolType :
System.Net.Sockets
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