terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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AssemblyNameFlags.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
System.Reflection
5
{
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[global::System.Flags]
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[global::Cpp2ILInjected.Token(Token =
"0x20004C5"
)]
8
public
enum
AssemblyNameFlags
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{
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[global::Cpp2ILInjected.Token(Token =
"0x4001361"
)]
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None
= 0,
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[global::Cpp2ILInjected.Token(Token =
"0x4001362"
)]
13
PublicKey
= 1,
14
[global::Cpp2ILInjected.Token(Token =
"0x4001363"
)]
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EnableJITcompileOptimizer
= 16384,
16
[global::Cpp2ILInjected.Token(Token =
"0x4001364"
)]
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EnableJITcompileTracking
= 32768,
18
[global::Cpp2ILInjected.Token(Token =
"0x4001365"
)]
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Retargetable
= 256
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.Reflection.AssemblyNameFlags
AssemblyNameFlags
Definition
AssemblyNameFlags.cs:9
System.Reflection.AssemblyNameFlags.EnableJITcompileTracking
@ EnableJITcompileTracking
System.Reflection.AssemblyNameFlags.None
@ None
System.Reflection.AssemblyNameFlags.Retargetable
@ Retargetable
System.Reflection.AssemblyNameFlags.PublicKey
@ PublicKey
System.Reflection.AssemblyNameFlags.EnableJITcompileOptimizer
@ EnableJITcompileOptimizer
System.Reflection
Definition
AmbiguousMatchException.cs:8
System
Definition
__Il2CppComDelegate.cs:6
source
mscorlib
System
Reflection
AssemblyNameFlags.cs
Generated by
1.10.0