terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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TeleportPylonType.cs
Go to the documentation of this file.
1using System;
3
5{
6 [global::Cpp2ILInjected.Token(Token = "0x20007F7")]
7 public enum TeleportPylonType : byte
8 {
9 [global::Cpp2ILInjected.Token(Token = "0x4007F11")]
11 [global::Cpp2ILInjected.Token(Token = "0x4007F12")]
12 Jungle,
13 [global::Cpp2ILInjected.Token(Token = "0x4007F13")]
14 Hallow,
15 [global::Cpp2ILInjected.Token(Token = "0x4007F14")]
17 [global::Cpp2ILInjected.Token(Token = "0x4007F15")]
18 Beach,
19 [global::Cpp2ILInjected.Token(Token = "0x4007F16")]
20 Desert,
21 [global::Cpp2ILInjected.Token(Token = "0x4007F17")]
22 Snow,
23 [global::Cpp2ILInjected.Token(Token = "0x4007F18")]
25 [global::Cpp2ILInjected.Token(Token = "0x4007F19")]
26 Victory,
27 [global::Cpp2ILInjected.Token(Token = "0x4007F1A")]
28 Count
29 }
30}