terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
IAnimationSegmentAction.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
Terraria.GameContent.Animations
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x2000971"
)]
7
public
interface
IAnimationSegmentAction
<T>
8
{
9
[global::Cpp2ILInjected.Token(Token =
"0x6004843"
)]
10
void
BindTo
(T
obj
);
11
12
[global::Cpp2ILInjected.Token(Token =
"0x1700082E"
)]
13
int
ExpectedLengthOfActionInFrames
14
{
15
[global::Cpp2ILInjected.Token(Token =
"0x6004844"
)]
16
get
;
17
}
18
19
[global::Cpp2ILInjected.Token(Token =
"0x6004845"
)]
20
void
ApplyTo
(T
obj
,
float
localTimeForObj
);
21
22
[global::Cpp2ILInjected.Token(Token =
"0x6004846"
)]
23
void
SetDelay
(
float
delay);
24
}
25
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
Terraria.GameContent.Animations.IAnimationSegmentAction.ApplyTo
void ApplyTo(T obj, float localTimeForObj)
Terraria.GameContent.Animations.IAnimationSegmentAction.SetDelay
void SetDelay(float delay)
Terraria.GameContent.Animations.IAnimationSegmentAction.BindTo
void BindTo(T obj)
Terraria.GameContent.Animations.IAnimationSegmentAction.ExpectedLengthOfActionInFrames
int ExpectedLengthOfActionInFrames
Definition
IAnimationSegmentAction.cs:14
Terraria.GameContent.Animations.IAnimationSegmentAction
Definition
IAnimationSegmentAction.cs:8
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.ExceptionArgument.obj
@ obj
System
Definition
__Il2CppComDelegate.cs:6
Terraria.GameContent.Animations
Definition
Actions.cs:8
source
Terraria
GameContent
Animations
IAnimationSegmentAction.cs
Generated by
1.10.0