terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ProcessorArchitecture.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
System.Reflection
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x20004E6"
)]
7
public
enum
ProcessorArchitecture
8
{
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[global::Cpp2ILInjected.Token(Token =
"0x4001403"
)]
10
None
,
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[global::Cpp2ILInjected.Token(Token =
"0x4001404"
)]
12
MSIL
,
13
[global::Cpp2ILInjected.Token(Token =
"0x4001405"
)]
14
X86
,
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[global::Cpp2ILInjected.Token(Token =
"0x4001406"
)]
16
IA64
,
17
[global::Cpp2ILInjected.Token(Token =
"0x4001407"
)]
18
Amd64
,
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[global::Cpp2ILInjected.Token(Token =
"0x4001408"
)]
20
Arm
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}
22
}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.Reflection.ProcessorArchitecture
ProcessorArchitecture
Definition
ProcessorArchitecture.cs:8
System.Reflection.ProcessorArchitecture.MSIL
@ MSIL
System.Reflection.ProcessorArchitecture.IA64
@ IA64
System.Reflection.ProcessorArchitecture.Arm
@ Arm
System.Reflection.ProcessorArchitecture.Amd64
@ Amd64
System.Reflection.ProcessorArchitecture.X86
@ X86
System.Reflection.AssemblyNameFlags.None
@ None
System.Reflection
Definition
AmbiguousMatchException.cs:8
System
Definition
__Il2CppComDelegate.cs:6
source
mscorlib
System
Reflection
ProcessorArchitecture.cs
Generated by
1.10.0