terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ PreLockOnY

int Terraria.GameInput.PlayerInput.PreLockOnY
staticgetset

Definition at line 310 of file PlayerInput.cs.

311 {
312 [global::Cpp2ILInjected.Token(Token = "0x600398B")]
313 [global::Cpp2ILInjected.Address(RVA = "0x144FDAC", Offset = "0x144FDAC", Length = "0x4C")]
314 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(PlayerInput), Member = "LockOnUnCachePosition", ReturnType = typeof(void))]
315 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
316 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
317 get
318 {
319 throw null;
320 }
321 [global::Cpp2ILInjected.Token(Token = "0x600398C")]
322 [global::Cpp2ILInjected.Address(RVA = "0x144FDF8", Offset = "0x144FDF8", Length = "0x50")]
323 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(PlayerInput), Member = "LockOnCachePosition", ReturnType = typeof(void))]
324 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
325 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
326 set
327 {
328 throw null;
329 }
330 }
class f__AnonymousType0<< Count > j__TPar