terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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SocketType.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
System.Net.Sockets
5
{
6
[global::Cpp2ILInjected.Token(
Token
=
"0x2000304"
)]
7
public
enum
SocketType
8
{
9
[global::Cpp2ILInjected.Token(
Token
=
"0x40010CA"
)]
10
Stream
= 1,
11
[global::Cpp2ILInjected.Token(
Token
=
"0x40010CB"
)]
12
Dgram
,
13
[global::Cpp2ILInjected.Token(
Token
=
"0x40010CC"
)]
14
Raw
,
15
[global::Cpp2ILInjected.Token(
Token
=
"0x40010CD"
)]
16
Rdm
,
17
[global::Cpp2ILInjected.Token(
Token
=
"0x40010CE"
)]
18
Seqpacket
,
19
[global::Cpp2ILInjected.Token(
Token
=
"0x40010CF"
)]
20
Unknown
= -1
21
}
22
}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.Net.Sockets.AddressFamily.Unknown
@ Unknown
System.Net.Sockets.ProtocolType.Raw
@ Raw
System.Net.Sockets.SocketType
SocketType
Definition
SocketType.cs:8
System.Net.Sockets.SocketType.Seqpacket
@ Seqpacket
System.Net.Sockets.SocketType.Rdm
@ Rdm
System.Net.Sockets.SocketType.Dgram
@ Dgram
System.Net.Sockets.SocketType.Stream
@ Stream
System.Net.Sockets
Definition
AddressFamily.cs:5
System.Net.BufferType.Token
@ Token
System
Definition
__Il2CppComDelegate.cs:6
source
System
Net
Sockets
SocketType.cs
Generated by
1.10.0